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Gustavo M. Loor – ProQuest LLC, 2021
The COVID-19 pandemic has compelled K-12 schools and districts across the United States to quickly pivot to distance learning. This disruption to traditional in-person instruction required shifts in district leadership and teacher pedagogy. Previous research has shown that teachers must be provided with learning and supportive environments that…
Descriptors: Elementary Secondary Education, Educational Practices, Instructional Leadership, Technology Integration
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Smirnova, Lyudmila; Lazarevic , Bojan; Malloy, Veronica – Journal of Educational Multimedia and Hypermedia, 2018
This paper explores how pedagogy is being influenced by fast developing digital technologies. Results are presented from exploratory research conducted in 2016. The findings are addressed in terms of the transformation of learning and education, including the move from the measured to the engaged classroom. Emerging technology creates a natural…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Research, Constructivism (Learning)
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Meccawy, Maram – International Journal of Educational Technology, 2017
Teaching computer coding to children from a young age provides with them a competitive advantage for the future in a continually changing workplace. Programming strengthens logical and critical thinking as well as problem-solving skills, which lead to creative solutions for today's problems. The Little Programmer is an application for mobile…
Descriptors: Foreign Countries, Computer Science Education, Programming, Handheld Devices
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Kusmawan, Udan – Journal of Interactive Online Learning, 2017
In this paper, the author proposes that microteaching may be practiced through online media. The core concept of traditional microteaching is that it is a manipulative technique used to facilitate self-reflective and critical thinking processes while teaching. Preliminary research was conducted with elementary teachers who were participating in…
Descriptors: Electronic Learning, Microteaching, Faculty Development, Foreign Countries
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Efstathiou, Irene; Kyza, Eleni A.; Georgiou, Yiannis – Interactive Learning Environments, 2018
This study investigated the contribution of a location-based augmented reality (AR) inquiry-learning environment in developing 3rd grade students' historical empathy and conceptual understanding. Historical empathy is an important element of historical thinking, which is considered to improve conceptual understanding and support the development of…
Descriptors: Inquiry, Active Learning, Computer Simulation, Electronic Learning
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Magnussen, Rikke; Zachariassen, Maria; Kharlamov, Nikita; Larsen, Birger – Electronic Journal of e-Learning, 2017
This paper presents a methodological discussion of the potential and challenges of involving mobile eye tracking technology in studies of knowledge generation and learning in a science centre context. The methodological exploration is based on eye-tracking studies of audience interaction and knowledge generation in the technology-enhanced health…
Descriptors: Eye Movements, Electronic Learning, Informal Education, Foreign Countries
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Pruden, Manning; Kerkhoff, Shea N.; Spires, Hiller A.; Lester, James – Reading & Writing Quarterly, 2017
The aim of this study was to explore how "Narrative Theatre," a narrative-centered digital learning environment, supported the writing processes of 3 struggling adolescent male writers. We utilized a multicase study approach to capture 3 sixth-grade participants' experiences with the digital learning environment before, during, and after…
Descriptors: Writing Achievement, Writing Improvement, Writing Processes, Males
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Crompton, Helen – International Journal for Technology in Mathematics Education, 2015
Mobile technologies are quickly becoming tools found in the educational environment. The researchers in this study use a form of mobile learning to support students in learning about angle concepts. Design-based research is used in this study to develop an empirically-substantiated local instruction theory about students' develop of angle and…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Mathematics Instruction
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Sandford, Richard – Educational Media International, 2014
Researchers have offered, in recent years, compelling reasons for considering the potential of digital games to support learning and in response policy-makers and educators around the world have demonstrated a commitment to exploring their practical use in school. There remain, however, many questions about how games can best support learning,…
Descriptors: Foreign Countries, Educational Games, Elementary School Teachers, Instructional Design
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Lin, Xiaofan; Hu, Xiaoyong; Hu, Qintai; Liu, Zhichun – British Journal of Educational Technology, 2016
Analysing the structure of a social network can help us understand the key factors influencing interaction and collaboration in a virtual learning community (VLC). Here, we describe the mechanisms used in social network analysis (SNA) to analyse the social network structure of a VLC for teachers and discuss the relationship between face-to-face…
Descriptors: Virtual Classrooms, Social Networks, Cooperation, Network Analysis
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Zhang, Li; Beach, Richard; Sheng, Yue – Asia-Pacific Journal of Teacher Education, 2016
As computers and the Internet are increasingly employed in language teaching and learning, preparing teachers for the impending reality of online teaching is of paramount importance. This study investigated 10 in-service teachers participating in an online role-play as part of a digital education methods course to acquire an understanding of the…
Descriptors: Role Playing, Case Studies, Persuasive Discourse, Mixed Methods Research
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Shamir-Inbal, Tamar; Blau, Ina – Journal of Educational Computing Research, 2016
This article investigates a pilot of integrating tablet computers in the elementary education. The research questions address the impact of tablet integration on learning and pedagogy. This qualitative case study crosschecks non-participated observations on students who work with tablet PCs, the school staff reflection on the integration as…
Descriptors: Electronic Learning, Handheld Devices, Technology Uses in Education, Educational Technology
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Hui, Yan Keung; Mai, Bo; Qian, Sheng; Kwok, Lam For – Open Learning, 2018
The use of flipped classrooms, blended learning environments and the application of technology has been extensively studied and reported in the literature, but the impact of learning activity design on cultivating better learning attitudes has rarely been explored. A rapid adoption of 'e-schoolbag' in basic education in China has been observed in…
Descriptors: Active Learning, Electronic Learning, Academic Achievement, Elementary School Students
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Muir, Tracey – Mathematics Education Research Journal, 2014
Today's students increasingly engage in online environments, with ready access to digital resources and mobile technologies. While much of this activity is socially motivated, the internet is also a source of knowledge for students and frequently accessed for school assignments, projects and assessment purposes. As mathematics continues to be…
Descriptors: Electronic Learning, Tutoring, Search Engines, Online Searching
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Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
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