Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 34 |
Descriptor
Source
Author
Abas, Suriati | 1 |
Aktas, Mine | 1 |
Anastasiades, Panagiotes S. | 1 |
Argyris, Michael | 1 |
Artun, Huseyin | 1 |
Aydin, Mirac | 1 |
Bakirci, Hasan | 1 |
Blanchard, Margaret | 1 |
Block, Meghan K. | 1 |
Bottino, Rosa Maria | 1 |
Boyd, Fenice B. | 1 |
More ▼ |
Publication Type
Journal Articles | 33 |
Reports - Research | 19 |
Reports - Descriptive | 10 |
Reports - Evaluative | 7 |
Collected Works - General | 2 |
Books | 1 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 37 |
Intermediate Grades | 8 |
Grade 4 | 6 |
Grade 6 | 6 |
Secondary Education | 6 |
Elementary Secondary Education | 5 |
Middle Schools | 5 |
Early Childhood Education | 4 |
Grade 3 | 4 |
Grade 5 | 4 |
Higher Education | 4 |
More ▼ |
Location
Greece | 3 |
Sweden | 2 |
Turkey | 2 |
Bosnia and Herzegovina | 1 |
Burma | 1 |
California | 1 |
Chile | 1 |
Croatia | 1 |
Cyprus | 1 |
Germany | 1 |
Hungary | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Marja-Leena Rönkkö; Juli-Anna Aerila; Tuula Stenius – Design and Technology Education, 2025
This study explores humour's role in a holistic craft process when 7-8-year-olds design personalised soft toys. Humour enhances learning environments by fostering joy, belonging and a positive atmosphere, acting as a motivational tool in experiential and arts-based learning. The study aims to answer the following questions: (1) What are the…
Descriptors: Humor, Toys, Handicrafts, Young Children
Maffia, Andrea – European Journal of Science and Mathematics Education, 2022
Parents can play a key role in their children's homework activities; this has been particularly true during the home-schooling caused by the pandemic. However, how parents affect students' mathematical activity is scarcely researched, in particular in the case of primary school students. Within the framework of activity theory, in this…
Descriptors: Parent Role, COVID-19, Pandemics, School Closing
Erümit, Ali Kürsat; Sahin, Güven – International Journal of Computer Science Education in Schools, 2020
This study is an investigation of the effects of plugged and unplugged activities in a programming course using the Programming in Seven Steps (PSS) model on pupils' satisfaction and activity type preferences. A case study method was used in the classroom was the case. Data included students' diary, their responses on semi-structured interview…
Descriptors: Student Attitudes, Preferences, Programming, Computer Science Education
Nurjanah; Dahlan, Jarnawi Afgani; Wibisono, Yudi – International Journal of Instruction, 2021
The purpose of this study was to compare two treatments, namely the use of hands-on activity media and computer-based media on the conceptual understanding of mathematics and the reasoning ability of junior high school students. In order to obtain complete information about the comparison of the two, researchers also use groups without learning…
Descriptors: Experiential Learning, Computer Uses in Education, Learning Activities, Mathematical Concepts
Nogry, S.; Varly, P. – Journal of Research on Technology in Education, 2018
Information and communication technology (ICT) use among children in low-income countries remains understudied. The purpose of this study is to describe laptop usage among children in the context of the One Laptop per Child (OLPC) project 4 years after the laptops were first introduced in a community in Madagascar. The study was conducted using a…
Descriptors: Laptop Computers, Computer Uses in Education, Educational Technology, Low Income Groups
Leinonen, Teemu; Virnes, Marjo; Hietala, Iida; Brinck, Jaana – International Journal of Art & Design Education, 2020
In recent years, digital fabrication, and especially its associated activities of 3D design and printing, have taken root in school education as curriculum-based and maker-oriented learning activities. This article explores the adoption of 3D design and printing for learning by fourth, fifth and sixth grade children (n=64) in multidisciplinary…
Descriptors: Visual Aids, Elementary School Students, Grade 4, Grade 5
Paiva, João C.; Morais, Carla; Moreira, Luciano – Educational Technology & Society, 2017
This paper proposes an ecological framework "Activities with Parents on the Computer" (APC) to bridge home and school contexts by involving parents and students in digital media based assignments. An exploratory case-study was conducted based on ten parent-child dyads that engaged in an APC at home. Attitudes were assessed through a…
Descriptors: Ecological Factors, Home Study, Computer Uses in Education, Parent Child Relationship
Papadopoulos, Ioannis – Science & Education, 2014
This paper describes a classroom experiment where students use techniques found in the history of mathematics to learn about an important mathematical idea. More precisely, sixth graders in a primary school follow Archimedes's method of exhaustion in order to compute the number p. Working in a computer environment, students inscribe and…
Descriptors: History, Grade 6, Elementary School Science, Computer Uses in Education
Strachan, Stephanie L.; Block, Meghan K.; Roberts, Scott L. – Social Studies and the Young Learner, 2016
Young children are naturally inquisitive, and teachers often invite them to question, challenge, and create to expand their ever growing knowledge base. This article describes an inspiration one kindergarten teacher had when she overheard two children in her class discussing their recent experiences at an airport. The students were sharing some of…
Descriptors: Geography Instruction, Kindergarten, Young Children, Preschool Teachers
Zhou, Juan; Mori, Mikihiko; Ueda, Hiroshi; Kita, Hajime – International Journal of Distance Education Technologies, 2013
The Multi-Mouse Quiz System is an application used to treat quizzes in a classroom or other learning environment. The system comprises the Multi Mouse Quiz (MMQ) and MMQEditor. The MMQ is an application of Single Display Groupware (SDG), which enables multiple users to answer quizzes by connecting several mice to an ordinary computer. The…
Descriptors: Test Construction, Tests, Computer Uses in Education, Elementary School Students
Project Tomorrow, 2014
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. With this year's national report on the views of 325,279 K-12 students representing over 9,000 schools and 2,700 districts nationwide, the focus is on getting beyond the anecdotally-driven…
Descriptors: Electronic Learning, Elementary School Students, Secondary School Students, Computer Uses in Education
Stenliden, Linnea – Journal of Information Technology Education: Research, 2013
Handling the vast amounts of data and information available in contemporary society is a challenge. Geovisual Analytics provides technology designed to increase the effectiveness of information interpretation and analytical task solving. To date, little attention has been paid to the role such tools can play in education and to the extent to which…
Descriptors: Foreign Countries, Computer Uses in Education, Elementary School Students, Public Schools
Aydin, Mirac; Bakirci, Hasan; Artun, Huseyin; Cepni, Salih – Asia-Pacific Forum on Science Learning and Teaching, 2013
Educational research maintains that, teaching science through designing technology has significant educational potential. Although the literature emphasizes that making technological designs is beneficial for students, it is stressed that studies about technological design generally focus on mental structures rather than hand skills of students…
Descriptors: Elementary School Teachers, Student Teachers, Educational Technology, Scientific Concepts
Polly, Drew – Teaching Children Mathematics, 2011
Students' use of technology allows them to generate and manipulate multiple representations of a concept, compute numbers with relative ease, and focus more on mathematical concepts and higher-order thinking skills. In elementary school mathematics classrooms, students develop higher-order thinking skills by completing complex tasks that require…
Descriptors: Elementary School Mathematics, Mathematical Concepts, Algebra, Mathematics Instruction
Underwood, Charles; Parker, Leann; Stone, Lynda – Learning, Media and Technology, 2013
Digital literacies have fast become indispensable for productive engagement, competency, and citizenship in a rapidly changing world. After-school programs represent an important venue where many young people can develop a mastery of digital literacies, encompassing both the creative and responsible use of a broad range of new media. This paper…
Descriptors: After School Programs, Computer Literacy, Informal Education, School Community Programs