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Carolien A. N. Knoop-van Campen; Joep van der Graaf; Anne Horvers; Rianne Kooi; Rick Dijkstra; Inge Molenaar – Journal of Computer Assisted Learning, 2024
Background: Even though monitoring and control enactment are key aspects of self-regulated learning (SRL), Adaptive learning technologies (ALTs) may reduce the need for learners to monitor and control their learning. Personalized dashboards are effective in supporting learners' monitoring and can potentially support control behaviour. Allowing…
Descriptors: Elementary School Students, Grade 5, Educational Technology, Technology Uses in Education
Chou, Yin-Yu; Wu, Pei-Fen; Huang, Chun-Yen; Chang, Shan-Hsi; Huang, Hwa-Shan; Lin, Wei-Min; Lin, Man-Li – Asia-Pacific Education Researcher, 2022
This study explores whether learning approaches combining augmented reality and multidimensional concept maps (ARMCMs) would improve learning effectiveness, learning motivation, learning satisfaction, and cognitive load more than multidimensional concept maps (MCMs) and augmented reality (AR) learning do. The study employed a quasi-experimental…
Descriptors: Computer Simulation, Concept Mapping, Learning Motivation, Instructional Effectiveness
Chen-Chen Liu; Dan Wang; Gwo-Jen Hwang; Yun-Fang Tu; Ning-Yu Li; Youmei Wang – Interactive Learning Environments, 2024
Information literacy is an essential twenty-first-century skill for students. Most students face difficulty in discerning online information while searching, evaluating, and utilizing it effectively. Appropriate information evaluating framework, such as RADAR (relevance, authority, date, appearance, and reason for writing), has been recommended to…
Descriptors: Gamification, Educational Environment, Skill Development, Information Literacy
Chang, Kuo-En; Zhang, Jia; Huang, Yang-Sheng; Liu, Tzu-Chien; Sung, Yao-Ting – Interactive Learning Environments, 2020
Physical education is a course that integrates knowledge of sports with skill drilling. Augmented Reality (AR)-assisted instruction has infrequently been applied in sport skill drilling. Video-assisted instruction has frequently applied to physical sports; however, it neither involves interactive practice nor embodies both textbook learning and…
Descriptors: Computer Simulation, Physical Education, Exercise, Video Technology
Nurnberger-Haag, Julie; Wernet, Jamie L.; Benjamin, Judy I. – International Journal of Education in Mathematics, Science and Technology, 2023
Games are often used to foster student engagement and motivation to learn content, such as mathematics. Although digital games dominate game-based learning research, the table games commonly used in classrooms warrant investigation. Especially for mathematics learning, prior research has not taken into account content-specific frameworks. Integer…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Learner Engagement
Schneider, Sascha; Nebel, Steve; Meyer, Selina; Rey, Günter Daniel – Journal of Educational Psychology, 2022
According to self-determination theory, both provision of choice and reduced task difficulty facilitate learners' motivation via an increase in 2 basic psychological needs. This study examines the moderating role of the autonomy-changing effect of "choice" on the competence-altering effect of differences in "perceived task…
Descriptors: Difficulty Level, Multimedia Materials, Learning Motivation, Multimedia Instruction
Atkinson, Amy L.; Waterman, Amanda H.; Allen, Richard J. – Developmental Psychology, 2019
Recent research found no evidence that children aged 7-10 years are able to direct their attention to more valuable information in working memory. The current experiments examined whether children demonstrate this ability when the reward system used to motivate participants is engaging and age-appropriate. This was explored across different memory…
Descriptors: Children, Short Term Memory, Learning Motivation, Cognitive Processes
Chang, Shao-Chen; Hsu, Ting-Chia; Chen, Yen-Ni; Jong, Morris Siu-yung – Interactive Learning Environments, 2020
With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their…
Descriptors: Video Technology, Computer Simulation, Science Instruction, Instructional Effectiveness
Barrios Bulling, Tulio; Garay Guzmán, Nicole – Arab World English Journal, 2020
The current study inquires about the students' perception regarding their English classes at Escuela Dra Eloísa Díaz, an at-risk public school in Santiago de Chile. How do students value their English classes? What are the difficulties they have to face, and how can teachers increase students' participation are the research question that lead this…
Descriptors: Oral Language, Student Participation, Classroom Communication, Student Attitudes
P. Rose, Simon; Habgood, M. P. Jacob; Jay, Tim – Journal of Educational Computing Research, 2020
The recent shift in compulsory education from ICT-focused computing curricula to informatics, digital literacy and computer science, has resulted in children being taught computing using block-based programming tools such as Scratch, with teaching that is often limited by school resources and teacher expertise. Even without these limitations,…
Descriptors: Programming Languages, Computer Science Education, Game Based Learning, Educational Games
Pozas, Marcela; Letzel, Verena; Schneider, Christoph – European Journal of Special Needs Education, 2021
The Corona virus (COVID-19) crisis forced many countries to follow strict protocols ordering schools to close. With schools under lockdown, homeschooling has become the only form of schooling available. Reports have indicated that parents and students have struggled with the challenges of homeschooling. Against this background, this study explored…
Descriptors: Home Schooling, Elementary School Students, Cross Cultural Studies, COVID-19
Baten, Elke; Vansteenkiste, Maarten; De Muynck, Gert-Jan; De Poortere, Eline; Desoete, Annemie – Journal of Educational Psychology, 2020
Although teachers are recommended to create a stimulating learning environment in which children can use, perfect, and extend their skills, this is far from easy. In many cases, identifying the optimal difficulty level of learning tasks involves a trial-and-error process during which teachers offer children too difficult tasks, with negative…
Descriptors: Difficulty Level, Learning Processes, Personal Autonomy, Teacher Student Relationship
Sung, Han-Yu; Hwang, Gwo-Jen; Chen, Shan-Feng – Interactive Learning Environments, 2019
Owing to the popularity of tablet computers and smart phones, e-books have become an important medium for both formal and informal learning. However, conventional e-books are mainly designed to provide information in the form of multimedia, implying that students spend most of their time memorizing and comprehending what they read from e-books,…
Descriptors: Problem Based Learning, Problem Solving, Electronic Publishing, Books
Schenke, Katerina; Rutherford, Teomara; Lam, Arena C.; Bailey, Drew H. – AERA Open, 2016
Identifying which early mathematics skills have the largest effects on later mathematics achievement has important implications. However, regression-based estimates often rely on untested assumptions: (a) Scores on different mathematics skills reflect unique constructs, and (b) other factors affecting early and later mathematics achievement are…
Descriptors: Mathematics Achievement, Predictor Variables, Mathematics Skills, Elementary School Students
Techaraungrong, Piyaporn; Suksakulchai, Surachai; Kaewprapan, Wacheerapan; Murphy, Elizabeth – Education and Information Technologies, 2017
The purpose of the study reported on in this paper was to design and test multimedia for deaf and hard of hearing (DHH) learners. The study focused on counting, addition and subtraction with grade one (age 7) DHH learners in Thailand. The multimedia created for the study was informed by design considerations for DHH learners of arithmetic and…
Descriptors: Foreign Countries, Deafness, Hearing Impairments, Elementary School Students
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