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Yan Lin; Hongjian Liao; Suxian Weng; Wanqi Dong – Education and Information Technologies, 2024
Children's preschool years are crucial for the development of computational thinking (CT) skills. However, debate continues regarding whether CT should be developed through plugged-in or unplugged activities. This study investigated the similarities and differences between plugged-in and unplugged activities with similar learning content and…
Descriptors: Learning Activities, Computer Science Education, Teaching Methods, Thinking Skills
Devourou, Athina; Christopoulos, Athanasios; Jimoyiannis, Athanassios – Educational Media International, 2022
The paper presents an experimental study aiming to explore primary school students' response to Mobile Seamless Learning activities. The educational intervention and the consequent investigation were conducted in a suburban primary school in Greece, with second grade pupils, in the context of a learning subject entitled "Studying our Living…
Descriptors: Electronic Learning, Grade 2, Elementary School Students, Foreign Countries
Nihal Eres; Tugba Ecevit – Journal of Inquiry Based Activities, 2025
This study aimed to design, implement, and evaluate the feasibility of an activity titled "Space Adventure for Little Explorers", integrating the engineering and entrepreneurship design model within the STEM education framework into preschool education. The activity was structured in four stages: (1) Discovery with the Family, (2)…
Descriptors: Engineering Education, Entrepreneurship, Preschool Education, Learning Activities
Kim, Hye Won; Kim, Min Kyeong – EURASIA Journal of Mathematics, Science and Technology Education, 2021
As collaborative problem-solving skills are increasing in importance, Project-Based Learning (PBL) is being implemented in various ways, but the results differ depending on the participants. This study shows that the results of PBL depend on student interaction type and learning motivation. The difference in the levels of interaction and learning…
Descriptors: Interaction, Learning Motivation, Small Group Instruction, Student Projects
Chi-Jen Lin; Husni Mubarok – Interactive Learning Environments, 2024
Fostering young learners' computational thinking in AI-based robots is a crucial issue in educational settings. However, there was the complexity of technology in supporting learning activities and the gender gap issue, so an appropriate strategy is needed to guide students to achieve the learning goals. In this study, an AI (Artificial…
Descriptors: Computation, Thinking Skills, Blended Learning, Artificial Intelligence
Genç Ersoy, Berrin; Belet Boyaci, S. Dilek – International Technology and Education Journal, 2021
This study aims to scrutinize the effects of gamified Turkish vocabulary teaching on vocabulary development, and motivation on learning words. A nested mixed-method experimental design (gamification-based vocabulary learning for the experimental group instructor-led vocabulary learning for the control group) and was conducted with 34 fourth-grade…
Descriptors: Game Based Learning, Learning Activities, Instructional Effectiveness, Vocabulary Development
Linfield, Rachel; Nabb, Debbie – Primary Science, 2019
Curiosity is not about passive receiving of knowledge. Being curious involves action, a desire to know, discover or learn. Children's curiosity should be a central part of their science education. Often in science, curiosity can stem from an everyday occurrence that encourages an observation and promotes a 'what if?' or 'why?' reaction. The…
Descriptors: Learning Motivation, Science Instruction, Teaching Methods, Observation
Kallery, Maria; Sofianidis, A.; Pationioti, P.; Tsialma, K.; Katsiana, X. – International Journal of Early Years Education, 2022
Cognitive style differences, also known as 'empathizing' and 'systemizing' have been argued as one reason that may explain differences in children's motivation to learn science. Researchers claim that people with a 'systemizing' cognitive style are likelier to engage in science than those with an 'empathizing' cognitive style. As such, they…
Descriptors: Cognitive Style, Learning Motivation, Learner Engagement, Inquiry
Kwon, Hyunkyung; Capraro, Mary Margaret – International Electronic Journal of Mathematics Education, 2021
Problem-posing activities have been shown to motivate students' learning while promoting a multifaceted and interesting educational environment. Moreover, these activities enable students to be engaged in personal interpretations of their own mathematical thinking. The purpose of this study was to determine if using a handson learning intervention…
Descriptors: Mathematics Instruction, Teaching Methods, Problem Solving, Student Motivation
Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming
Flick-Takács, Nikolett – Journal of Pedagogy, 2021
Lifelong learning (LLL) became a basis for education policies in the 21st century. The GLLI (Global Lifelong Learning Index) ranks countries based on their performance in LLL (Kim, 2016). The present paper aims to compare a successful country (Germany) with a mid-performing country (Hungary) in two ways: (1) by comparing the two countries'…
Descriptors: Lifelong Learning, Student Attitudes, Educational Attitudes, Preservice Teachers
Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen; Chang, Shao-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2023
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of…
Descriptors: Museums, Science Education, Critical Thinking, Competency Based Education
Allison Master; Daijiazi Tang; Desiree Forsythe; Taylor M. Alexander; Sapna Cheryan; Andrew N. Meltzoff – Grantee Submission, 2023
Learning coding during early childhood is an effective way for children to practice computational thinking. Aspects of children's motivation can increase the likelihood that children approach computational thinking activities with enthusiasm and deep engagement. Gender inequities may interfere with children's readiness to take advantage of…
Descriptors: Coding, Gender Differences, Equal Education, Computer Science Education
Lauc, Tomislava; Jagodic, Gordana Kuterovac; Bistrovic, Jelena – International Journal of Instruction, 2020
The study examined motivation and learning outcomes of the use of multimedia instructional message during the introductory part of 18 lessons of school subject Nature and Society in 4th grade. Learning outcomes were measured by immediate knowledge tests and global exams. The multimedia model was developed containing activities used either through…
Descriptors: Foreign Countries, Multimedia Instruction, Multimedia Materials, Learning Motivation
Petricevic, Ema; Rovan, Daria; Pavlin-Bernardic, Nina – International Journal of Science Education, 2022
Research has shown that interest and engagement in learning physics declines with years of schooling, and leads to low enrolment later on in physics courses. Since the first experiences with physics in elementary education is important for the formation of attitudes and interest in physics, the aim of this research was to examine the contextual…
Descriptors: Elementary School Teachers, Physics, Science Instruction, Teacher Attitudes