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Karen C. Fuson; Shannon Kiebler; Robyn Decker – Mathematics Teacher: Learning and Teaching PK-12, 2024
The authors have found that having students learn accessible standard algorithms by explaining them using mathematics drawings increases students' sense of place--value numbers and enables students to articulate their understanding of what is actually happening with the numbers and why. In this article, they will discuss three standard algorithms…
Descriptors: Mathematics Instruction, Multilingualism, Teaching Methods, Teacher Student Relationship
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I Made Suarsana; Al Jupri; Didi Suryadi; Elah Nurlaelah; I Gusti Nyoman Yudi Hartawan – Mathematics Teaching Research Journal, 2025
Mathematical and computational thinking (CT) are closely interrelated, yet CT integration into mathematics instruction remains limited. This study aims to analyze the effectiveness of the teaching process for straight-line equations in enhancing students' CT skills and to propose improvements based on the findings. A qualitative case study…
Descriptors: Mathematics Instruction, Teaching Methods, Learning Processes, Instructional Design
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Shian-Shyong Tseng; Tsung-Yu Yang; Wen-Chung Shih; Bo-Yang Shan – Interactive Learning Environments, 2024
In this paper, to handle the problem of the quick evolution of cyber-security attacks, we developed the iMonsters board game and proposed the attack and defense knowledge self-evolving algorithm. Three versions of the iMonsters were launched in 2013, 2017, and 2019, respectively. Accordingly, the cyber-security ontology can be refined by the…
Descriptors: Educational Games, Computer Security, Computer Science Education, Game Based Learning
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Marie-Monique Schaper; Mariana Aki Tamashiro; Rachel Charlotte Smith; Ole Sejer Iversen – ACM Transactions on Computing Education, 2025
As emerging technologies are rapidly advancing as part of our societies and everyday life, it is crucial to include and empower all students in learning about computing and advanced technologies. These include technical capabilities of algorithms, such as the use of AI, that enable novel interactions between humans and their environment and give…
Descriptors: Inclusion, Artificial Intelligence, Student Empowerment, Algorithms
Jenks, Theodore G. – ProQuest LLC, 2022
The purpose of this action research was to implement a digital game development project and describe its effects on the performance and attitudes of eighth-grade students in a required computer science course at South Carolina School District Alpha. The following research questions were explored: (1) How does the game development project impact…
Descriptors: Middle School Students, Active Learning, Student Projects, Games