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Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Evans, Julie A. – Jossey-Bass, An Imprint of Wiley, 2022
"Free Agent Learning: Leveraging Students' Self-Directed Learning to Transform K-12 Education" explores an emerging cohort of students that are self-directing their learning around interest-driven topics, the tools they're using to scaffold these experiences, and their motivations for these out-of-school learning behaviors. Readers will…
Descriptors: Independent Study, Teaching Methods, Technology Uses in Education, Kindergarten
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Schermer, Maike; Fosker, Tim – International Journal of Research & Method in Education, 2020
Arguably one of the most valuable tools for investigating pupil behaviour in an educational environment is systematic classroom observation. Classroom observation is often cited as having the potential to enable research of the learning process in action. Low inference classroom observation instruments are designed to record a sequence of data…
Descriptors: Classroom Observation Techniques, Learning Processes, Intervals, Individual Differences
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Wade, Shirlene; Kidd, Celeste – Cognitive Science, 2018
Certain social context features (e.g., maternal presence) are known to increase young children's exploration, a key process by which they learn. Yet limited research investigates the role of social context, especially peer presence, in exploration across development. We investigate whether the effect of peer presence on exploration is mediated by…
Descriptors: Cultural Differences, Play, Child Development, Peer Influence
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Kubina, Richard M., Jr.; Young, Ann; Kilwein, Mark – Learning Disabilities: A Multidisciplinary Journal, 2004
This study examined a critical learning outcome of behavioral fluency, "application." Application refers to the combination of two or more behaviors that form a composite or compound behavior. Three students with specific learning disabilities in reading learned two behaviors, how to write a set of letter sounds they heard and orally segment words…
Descriptors: Spelling, Beginning Reading, Learning Disabilities, Learning Processes