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Matthew A. Kraft; Sarah Novicoff – American Educational Research Journal, 2024
We examine the fundamental and complex role that time plays in the learning process. We begin by developing a conceptual framework to elucidate the multiple obstacles schools face in converting total time in school into active learning time. We then synthesize the causal research and document a clear positive effect of additional time on student…
Descriptors: Elementary Schools, Middle Schools, High Schools, Time Factors (Learning)
Cassondra M. Eng; Rachel M. Flynn; Erik D. Thiessen; Anna V. Fisher – Grantee Submission, 2023
Exergames (video games that promote cognitive and physical activity simultaneously) benefit executive function (EF) in elderly populations. It has been suggested that exergames may induce larger effects than cognitive or exercise training alone, but few reviews have synthesized the causal factors of exergames on EF from experimental research with…
Descriptors: Secondary School Students, Exercise Physiology, Video Games, Game Based Learning
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Shafqat, Hussain; Muhammad, Sarwar; Imran, Yousaf; Naemullah; Inamullah – Educational Research and Reviews, 2010
The objective of the study was to experience the effectiveness of super-learning technique of teaching at elementary level. The study was conducted with 8th grade students at a public sector school. Pre-test and post-test control group designs were used. Experimental and control groups were formed randomly, the experimental group (N = 62),…
Descriptors: Experimental Groups, Control Groups, Achievement Tests, Instructional Materials