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Gao, Yizhu; Zhai, Xiaoming; Cui, Ying; Xin, Tao; Bulut, Okan – Research in Science Education, 2022
This paper re-validates middle school students' learning progression of the concept of buoyancy (Gao et al., 2020) by using two-time point data. The previous study developed a four-level learning progression based on data collected at a single time point using cross-sectional design. This single-time-point model of learning progression calls for a…
Descriptors: Middle School Students, Grade 8, Physics, Science Curriculum
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Sophia Rapti; Theodosios Sapounidis; Sokratis Tselegkaridis – Early Childhood Education Journal, 2025
Recent developments in technology have introduced new tools, such as virtual reality, into the learning process. Although virtual reality appears to be a promising technology for education and has been adopted by a few schools worldwide, we still do not know students' and educators' opinions, preferences, and challenges with it, particularly in…
Descriptors: Student Attitudes, Teacher Attitudes, Computer Simulation, Preschool Teachers
Rajesh Syal, Samira – ProQuest LLC, 2022
Efforts taken to promote self-regulated learning (SRL) in elementary school have positive effects on learning outcomes. Few studies examine the role of motivation in relation to other SRL components, namely cognition and metacognition. Additionally, few SRL studies involving elementary students focus on motivational supports. Interventions that…
Descriptors: Learning Processes, Self Management, Elementary School Students, Metacognition
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Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
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Md. Yunus, Aida Suraya; Mohd Ayub, Ahmad Fauzi; Hock, Tan Tong – International Journal of Instruction, 2019
Geometry is one of the basic skills to be mastered in Malaysian mathematics education. However, there is not much information on geometry attainment of the elementary school students based on van Hiele's levels. The purpose of this study was to determine the van Hiele's levels of geometric thinking among the elementary school learners. Three…
Descriptors: Geometric Concepts, Thinking Skills, Computer Software, Foreign Countries
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Afandi, Ahmad – Malikussaleh Journal of Mathematics Learning, 2018
Open learning model as well as conventional learning model is a learning model that is able to enable students in acquiring knowledge and learning experiences. The purpose of this research is to know the difference of learning result between students taught by using model of open matter problem and conventional learning model on the subject of…
Descriptors: Foreign Countries, Problem Solving, Junior High School Students, Grade 8
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Al Farizi, Muhammad Fathan; Sudiyanto; Hartono – International Journal of Educational Methodology, 2019
Learning Indonesian in elementary schools can help students get to know themselves, their culture and other cultures, express ideas, participate in society, and discover and use the analytical and imaginative abilities that are present in them. In the implementation of Indonesian language learning there are many gaps, so it is less able to achieve…
Descriptors: Foreign Countries, Elementary School Students, Indonesian Languages, Language Acquisition
Joyner, David A.; Isbell, Charles – MIT Press, 2021
What if there were a model for learning in which the classroom experience was distributed across space and time--and students could still have the benefits of the traditional classroom, even if they can't be present physically or learn synchronously? In this book, two experts in online learning envision a future in which education from…
Descriptors: Distance Education, Learning Processes, Educational Experience, COVID-19
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Castañeda, Maira Alejandra; Guerra, Ananda Maye; Ferro, Roberto – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to show that the use of technological tools such as augmented reality (AR) and its integration in the education system through gamification offers better learning results when compared with traditional education. Design/methodology/approach: Through the implementation of the Leap Motion Controller in English classes of the…
Descriptors: Foreign Countries, Games, Technology Integration, Computer Simulation
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Saleh, Muhamad; Prahmana, Rully Charitas Indra; Isa, Muhammad; Murni – Journal on Mathematics Education, 2018
By taking the role as a mentor and a facilitator, a teacher in the 4th grade of elementary school needs to look at the condition of the students in the concrete thinking stage. Learning process needs to be adjusted such that the abstract objects in mathematics can be represented through concrete objects as a bridge to enter the knowledge that the…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Mathematics, Grade 4
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Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
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Tindall-Ford, Sharon; Agostinho, Shirley; Bokosmaty, Sahar; Paas, Fred; Chandler, Paul – Educational Technology & Society, 2015
This research investigated the viability of learning by self-managing split-attention worked examples as an alternative to learning by studying instructor-managed integrated worked examples. Secondary school students learning properties of angles on parallel lines were taught to integrate spatially separated text and diagrammatic information by…
Descriptors: Mathematics Instruction, Geometry, Computer Uses in Education, Self Management
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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Elmendorf, Heidi G. – Change: The Magazine of Higher Learning, 2006
In this essay, the author describes her experience with an experiential model of learning through teaching that gives college students the opportunity to use what they learn in the college classroom to develop curricula and then teach those curricula in an elementary school. Her specific experience was with a science course for non-science majors,…
Descriptors: Majors (Students), Curriculum Development, Science Curriculum, Pedagogical Content Knowledge
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Ozdemir, Pinar; Guneysu, Sibel; Tekkaya, Ceren – Journal of Biological Education, 2006
This study investigated whether there was a significant difference between multiple intelligence instruction (MII) and traditionally designed science instruction (TDSI) on fourth grade students' understanding of concepts associated with the "Diversity of Living Things" unit. Students' intelligence types were also examined. There were two…
Descriptors: Experimental Groups, Control Groups, Multiple Intelligences, Grade 4