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Priyanto, Dwi; Dharin, Abu – Pegem Journal of Education and Instruction, 2021
Indonesian Islamic elementary schools have not been able to provide graduates as creative students. Students only prepared to become interpreters than visionaries. The development of the creativity of students in Indonesian Islamic elementary schools is very important, so the education process in schools can be relevant and produce graduates with…
Descriptors: Creativity, Creative Development, Elementary School Students, Elementary School Teachers
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Kupers, Elisa; Lehmann-Wermser, Andreas; McPherson, Gary; van Geert, Paul – Review of Educational Research, 2019
Within education, the importance of creativity is recognized as an essential 21st-century skill. Based on this premise, the first aim of this article is to provide a theoretical integration through the development of a framework based on the principles of complex dynamic systems theory, which describes and explains children's creativity. This…
Descriptors: Children, Creativity, Child Development, Student Development
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Jornet, Alfredo; Erstad, Ola – Digital Education Review, 2018
As digital technologies continue transforming the time and space boundaries that traditionally had been ascribed to different educational settings, the very notion of learning "context" also is being challenged in educational research literature. In this article, we contribute to this debate by offering an empirically grounded discussion…
Descriptors: Educational Research, Context Effect, Learning Processes, Lifelong Learning
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Sirinterlikci, Arif; Zane, Linda; Sirinterlikci, Aleea L. – Journal of Technology Studies, 2009
This article presents an initiative that is based on active learning pedagogy by engaging elementary and middle school students in the toy design and development field. The case study presented in this article is about student learning experiences during their participation in the TOYchallenge National Toy Design Competition. Students followed the…
Descriptors: Middle School Students, Active Learning, Toys, Cognitive Processes