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Common Formative Assessment: A Toolkit for Professional Learning Communities at Work. Second Edition
Bailey, Kim; Jakicic, Chris – Solution Tree, 2023
In the second edition of this pivotal work by Kim Bailey and Chris Jakicic, you will discover updated and improved resources to use formative data to support higher levels of student learning. Data-driven techniques and new tools will guide you in improving collaboration and student engagement throughout the assessment process. Teams can use the…
Descriptors: Guides, Formative Evaluation, Learner Engagement, Kindergarten
Liu, Zhichun; Moon, Jewoong – Educational Technology & Society, 2023
In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL). The goal of this framework is to facilitate children's personalized learning experiences for K-5 computing education. Although DGBL experiences can be beneficial, young…
Descriptors: Learning Analytics, Design, Game Based Learning, Computation
Arnon Hershkovitz; Norbert Noster; Hans-Stefan Siller; Michal Tabach – ZDM: Mathematics Education, 2024
Learning Analytics is concerned with the use of data collected in educational settings to support learning processes. We take a Learning Analytics approach to study the use of immediate feedback in digital classification tasks in mathematics. Feedback serves as an opportunity for learning, however its mere existence does not guarantee its use and…
Descriptors: Learning Analytics, Classification, Geometry, Mathematics Instruction
Emily K. Toutkoushian; Kihyun Ryoo – Measurement: Interdisciplinary Research and Perspectives, 2024
The Next Generation Science Standards (NGSS) delineate three interrelated dimensions that describe what students should know and how they should engage in science learning. These present significant challenges for assessment because traditional assessments may not be able to capture the ways in which students engage with content. Science…
Descriptors: Middle School Students, Academic Standards, Science Education, Learner Engagement
Montse Guitert Catasús; Teresa Romeu Fontanillas; Juliana E. Raffaghelli; Juan Pedro Cerro Martínez – Journal of Learning Analytics, 2025
This article systematically reviews the role of learning analytics (LA) in collaborative learning, particularly exploring how it can empower both teachers and students. Based on the analysis of 87 articles, selected by adopting the PRISMA workflow, the study discusses the intersection of LA with collaborative learning (CL), emphasizing the…
Descriptors: Learning Analytics, Teacher Empowerment, Student Empowerment, Cooperative Learning
Matayoshi, Jeffrey; Cosyn, Eric; Uzun, Hasan – International Educational Data Mining Society, 2022
As outlined by Benjamin Bloom, students working within a mastery learning framework must demonstrate mastery of the core prerequisite material before learning any subsequent material. Since many learning systems in use today adhere to these principles, an important component of such systems is the set of rules or algorithms that determine when a…
Descriptors: Guidelines, Mastery Learning, Learning Processes, Correlation
Forthmann, Boris; Förster, Natalie; Souvignier, Elmar – Journal of Intelligence, 2022
Monitoring the progress of student learning is an important part of teachers' data-based decision making. One such tool that can equip teachers with information about students' learning progress throughout the school year and thus facilitate monitoring and instructional decision making is learning progress assessments. In practical contexts and…
Descriptors: Learning Processes, Progress Monitoring, Robustness (Statistics), Bayesian Statistics
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Stanislav Pozdniakov; Roberto Martinez-Maldonado; Yi-Shan Tsai; Vanessa Echeverria; Zachari Swiecki; Dragan Gaševic – Journal of Learning Analytics, 2025
Recent research on learning analytics dashboards has focused on designing user interfaces that offer various forms of "visualization guidance" (often referring to notions such as "data storytelling" or "narrative visualization") to teachers (e.g., emphasizing data points or trends with colour and adding annotations),…
Descriptors: Visual Aids, Learning Analytics, Technological Literacy, Pedagogical Content Knowledge
Jaeho Jeon – Computer Assisted Language Learning, 2024
Professionals within the field of language learning have predicted that chatbots would provide new opportunities for the teaching and learning of language. Despite the assumed benefits of utilizing chatbots in language classrooms, such as providing interactional chances or helping to create an anxiety-free atmosphere, little is known about…
Descriptors: Computer Assisted Instruction, Artificial Intelligence, Learning Analytics, Computer Software
Andy Ding-Xuan Ng; Aloysius Ong; Alwyn Vwen Yen Lee; Chew Lee Teo – Pedagogies: An International Journal, 2024
Research and development of Learning Analytics (LA) have created new ways to support students' learning. However, our understanding of teachers' roles when implementing LA in classroom practices remains nascent. This study investigates how teachers can implement LA to support students' agency in directing their own inquiry, when engaging in a…
Descriptors: Learning Analytics, Grade 5, Elementary School Students, Grade 6
Poole, Frederick J.; Clarke-Midura, Jody – Language Learning & Technology, 2023
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students' Chinese…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Data Analysis
Tärning, Betty; Lee, Yeon Joo; Andersson, Richard; Månsson, Kristian; Gulz, Agneta; Haake, Magnus – Journal of the Learning Sciences, 2020
Background: Previous research shows that critical constructive feedback, that scaffolds students to improve on tasks, often remains untapped. The paper's aim is to illuminate at what stages students provided with such feedback drop out of feedback processing. Methods: In our model, students can drop out at any of five stages of feedback…
Descriptors: Feedback (Response), Computer Games, Educational Games, Elementary School Students
Cheng, Ching-Hsue; Chen, Chung-Hsi – Computer Assisted Language Learning, 2022
Many scholars have highlighted the importance of motivation and anxiety in language learning. They have also indicated the advantages of integrating learning content into a mobile-assisted English learning system environment. Meanwhile, a few studies have explored the impacts of a mobile-assisted English learning system on the motivation and…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Student Attitudes
Saito, Daisuke; Kaieda, Shota; Washizaki, Hironori; Fukazawa, Yoshiaki – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Although many computer science measures have been proposed, visualizing individual students' capabilities is difficult, as those measures often rely on specific tools and methods or are not graded. To solve these problems, we propose a rubric for measuring and visualizing the effects of learning computer programming for elementary…
Descriptors: Scoring Rubrics, Visualization, Learning Analytics, Computer Science Education
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