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Dayae Yang – ProQuest LLC, 2024
This dissertation follows a manuscript-style format, beginning with an introduction and literature review, followed by three distinct studies and a concluding section. All three studies use "Lucky Codes," an educational board game designed to foster computational thinking skills in elementary students, as the intervention. The first…
Descriptors: Elementary Secondary Education, Educational Games, Game Based Learning, Computation
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Niwat Srisawasdi; Tawinan Jan-in; Banjong Prasongsup; Patcharin Panjaburee – Journal of Chemical Education, 2025
Real-world applications can be potent tools in chemistry teaching, fostering highly beneficial learning for students. By involving students in real-world phenomena, we not only alter their perceptions of chemistry but also cultivate crucial chemistry competencies, preparing them for the future as scientists and citizens. In this report, we…
Descriptors: Foreign Countries, Science Education, Chemistry, Grade 4
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Günbas, Nilgün – International Journal of Psychology and Educational Studies, 2020
In an attempt to improve Technological Pedagogical Content Knowledge (TPACK), prospective mathematics teachers (N=52) were trained in creating technology-based mathematics teaching materials. They learned visual programming, worked in pairs and created mathematics stories, which are intended to improve fourth grade students' mathematics word…
Descriptors: Preservice Teachers, Mathematics Education, Elementary Education, Grade 4