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Aguilera, Earl; Kachorsky, Dani; Gee, Elisabeth; Serafini, Frank – Literacy Research: Theory, Method, and Practice, 2016
Research on the nature and impact of book apps or e-reading in general is still limited and informed by diverse assumptions about the nature of these new "texts," the varied forms of engagement and meaning-making associated with them, and their implications for understanding literacy and learning in the digital age. The purpose of this…
Descriptors: Childrens Literature, Picture Books, Courseware, Usability
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Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
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Kamaruddin, Norfadilah – Malaysian Online Journal of Educational Technology, 2015
Rapid advancement of multimedia technology plays one of the most important roles in classrooms as interactive courseware has been used in presenting content and information. These initial forms of analysis have helped to establish the extent that the current existing interactive courseware used are present and contribute to users' interaction and…
Descriptors: Foreign Countries, Courseware, Technology Uses in Education, Use Studies
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Chin, Kai-Yi; Hong, Zeng-Wei; Huang, Yueh-Min; Shen, Wei-Wei; Lin, Jim-Min – Interactive Learning Environments, 2016
The addition of animated pedagogical agents (APAs) in computer-assisted learning (CAL) systems could successfully enhance students' learning motivation and engagement in learning activities. Conventionally, the APA incorporated multimedia materials are constructed through the cooperation of teachers and software programmers. However, the thinking…
Descriptors: Foreign Countries, Courseware, Animation, Learning Motivation
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Parvin, Ruxana Hossain; Salam, Shaikh Flint – FIRE: Forum for International Research in Education, 2015
Across the globe, governments of different countries have recognized the importance and value of digital technologies in language learning. This article is based on the pilot project of Save the Children using information and communication technology (ICT) in education. Through this initiative, interactive multimedia software based on national…
Descriptors: Foreign Countries, Technology Uses in Education, English (Second Language), Elementary Education
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Baker, Elizabeth A. – Journal of Educational Multimedia and Hypermedia, 2009
Effective literacy teachers share a variety of instructional traits such as the ability to kidwatch, pedagogically reflect, and make informed decisions based on ill-structured and complex data. Teacher educators face the challenge of helping preservice teachers develop such traits so as to prepare them to be successful literacy teachers. One…
Descriptors: Qualitative Research, Investigations, Case Method (Teaching Technique), Multimedia Instruction
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Lee, Chung-ping; Shen, Chung-wei; Lee, Doris – Learning, Media and Technology, 2008
In Taiwan, lectures are commonly used for younger students to learn their own language, which is traditional Chinese. Passively listening to lectures has led to this group of students making such mistakes as forgetting strokes and word meanings, combining phrases to create incomprehensible blurs of information, and switching radicals with phonetic…
Descriptors: Foreign Countries, Chinese, Grade 2, Multimedia Instruction