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Xinyu Li; Juanjuan Chen; Hongjie Fu – International Journal of Technology and Design Education, 2024
Creativity is an important skill in the 21st century, and design thinking has been proposed as a methodology for fostering creativity. Design creativity involves two non-rational aspects: motivation and empathy. However, little is known about how empathy and motivation work in synergy with creativity. This study explored the underlying mechanisms…
Descriptors: Creativity, Creative Thinking, Design, Empathy
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de Vink, Isabelle C.; Willemsen, Robin H.; Lazonder, Ard. W.; Kroesbergen, Evelyn H. – British Journal of Educational Psychology, 2022
Background: Creativity requires both divergent and convergent thinking. Previous research established that "divergent" thinking relates to mathematics performance, but generally ignored the role of "convergent" thinking and, hence, leaves it unclear how both might interact when children work on mathematical tasks. This study…
Descriptors: Creativity, Creative Thinking, Convergent Thinking, Mathematics Skills
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Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
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Santos, Sara; Monteiro, Diogo – Creativity Research Journal, 2021
The demand for creativity in sports has attracted great interest, looking for factors that predict and release children's creative behavior. Our aim was to determine the effects of motor skills and creative thinking on sports creativity, according to gender and age. 198 children (7.71 ± 1.39 years) were recruited. They completed three motor skills…
Descriptors: Psychomotor Skills, Creative Thinking, Creativity, Athletics
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Vong, Keang Ieng Peggy; Mak, Chi Kuan Miranda; Leung, Shing On; Chang, Shih-Hui – Creativity Research Journal, 2020
This study investigated the relationship among gender, sibling constellation, age, and young children's creativity performance in the Fluency, Imagination, Originality dimensions of creativity, as well as the developmental trajectory of their creativity performance. In total, 493 young children took the Torrance's Thinking Creatively in Action and…
Descriptors: Age Differences, Predictor Variables, Young Children, Performance Factors
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Callan, Gregory L.; Rubenstein, Lisa DaVia; Ridgley, Lisa M.; Speirs Neumeister, Kristie; Hernández Finch, Maria E. – Educational Psychology, 2021
This study used structured interviews to examine cyclical relations among self-regulated learning (SRL) processes before (forethought), during (performance), and after (self-reflection) engagement with a creative problem-solving (CPS) task. Theoretically, forethought influences performance, which subsequently influence self-reflection. We examined…
Descriptors: Learning Strategies, Self Management, Creative Thinking, Problem Solving
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Hamlen, Karla R. – Journal of Educational Computing Research, 2013
Prior research has found common trends among children's video game play as related to gender, age, interests, creativity, and other descriptors. This study re-examined the previously reported trends by utilizing principal components analysis with variables such as creativity, general characteristics, and problem-solving methods to determine…
Descriptors: Video Games, Creative Thinking, Children, Factor Analysis
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Fearon, Danielle D.; Copeland, Daelynn; Saxon, Terrill F. – Creativity Research Journal, 2013
The purpose of this study was to examine the relationship between parenting styles and creativity among a sample of Jamaican students and their parents. A total of 54 parents and 66 students participated in the study. Results revealed that the authoritarian style of parenting is the most salient predictor of creativity in children and that this…
Descriptors: Foreign Countries, Parenting Styles, Creativity, Correlation
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Sriwongchai, Arunee; Jantharajit, Nirat; Chookhampaeng, Sumalee – International Education Studies, 2015
The study purposes were: 1) To study current states and problems of relevant secondary students in developing mathematics learning management model for improving creative thinking, 2) To evaluate the effectiveness of model about: a) efficiency of learning process, b) comparisons of pretest and posttest on creative thinking and achievement of…
Descriptors: Foreign Countries, Creative Thinking, Secondary School Students, Control Groups
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Ercan, Orhan; Bilen, Kadir – European Journal of Educational Research, 2014
Advances in computer technologies and adoption of related methods and techniques in education have developed parallel to each other. This study focuses on the need to utilize more than one teaching method and technique in education rather than focusing on a single teaching method. By using the pre-test post-test and control group semi-experimental…
Descriptors: Foreign Countries, Web Based Instruction, Teaching Methods, Academic Achievement
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Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games
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Rostan, Susan M. – Journal of Creative Behavior, 2005
This study focuses on behavior associated with young art students' developing artistic talent ("skills and art-making behavior") and creativity ("personal expressions of visual information"). The study examines the role of personal expertise in a student's development of problem finding, domain-specific technical skill,…
Descriptors: Expertise, Imagination, Talent, Art Education