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Showing 1 to 15 of 21 results Save | Export
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Mengyuan Chen; Lan Wu; Baoping Li; Yang Liu – Educational Technology & Society, 2024
Students in the 21st century are expected to possess the ability to solve ill-defined complex problems (ICPs). One challenge to understanding students' ability to solve ICPs is the lack of methods for measuring noncognitive and metacognitive behaviors and relating those behaviors to cognitive behaviors with the goal of investigating differences in…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, 21st Century Skills
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Webb, Noreen M.; Ing, Marsha; Burnheimer, Eric; Johnson, Nicholas C.; Franke, Megan L.; Zimmerman, Joy – Education Sciences, 2021
Compelling research evidence shows benefits for student learning from explaining one's ideas and engaging with the ideas of others. However, whether certain patterns of group interaction may engender this productive student participation is unknown. Using data from two third grade mathematics classrooms, and over the course of six days during a…
Descriptors: Group Dynamics, Cooperative Learning, Problem Solving, Mathematics Instruction
Emma Armstrong-Carter; Jonas G. Miller; Jelena Obradovic – Grantee Submission, 2021
This study investigated whether parents and kindergarten children show concurrent and time-lagged physiological synchrony during dyadic interaction. Further, we tested whether parent-child behavioral co-regulation was associated with concurrent and time-lagged synchrony, and whether synchrony varied by the type of interaction task. Participants…
Descriptors: Physiology, Parent Child Relationship, Problem Solving, Task Analysis
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Bal, Ayten Pinar; Or, Merve Buse – Pedagogical Research, 2023
This study examined the relationship between secondary school students' problem-solving success and perceptions using a relational survey model. This study investigated 378 students (212 girls and 166 boys) in the sixth, seventh, and eighth grades between 11 and 14 years old using the convenience sampling method. The problem-solving inventory for…
Descriptors: Grade 6, Grade 7, Grade 8, Problem Solving
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Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Laboratory courses can help students learn in a meaningful way. In the past, students encountered difficulties in chemistry laboratory courses due to limited access to equipment and space for practicing experimental operations. In recent years, virtual laboratories have allowed students to repeatedly practice in order to achieve their experimental…
Descriptors: Concept Mapping, Virtual Classrooms, Laboratories, Student Behavior
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Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
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Pavel Chernyavskiy; Traci S. Kutaka; Carson Keeter; Julie Sarama; Douglas Clements – Grantee Submission, 2024
When researchers code behavior that is undetectable or falls outside of the validated ordinal scale, the resultant outcomes often suffer from informative missingness. Incorrect analysis of such data can lead to biased arguments around efficacy and effectiveness in the context of experimental and intervention research. Here, we detail a new…
Descriptors: Bayesian Statistics, Mathematics Instruction, Learning Trajectories, Item Response Theory
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Kuo, Wei-Chen; Hsu, Ting-Chia – Asia-Pacific Education Researcher, 2020
This study utilized unplugged computational thinking learning material named Robot City as the instructional material. The board game corresponds to structural programming, including sequential structure, conditional structure, repetitive structure, and the modeling concept of calling a procedure in programming languages. According to the…
Descriptors: Thinking Skills, Computation, Educational Games, Instructional Materials
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Zhang, Jingjing; Gao, Ming; Holmes, Wayne; Mavrikis, Manolis; Ma, Ning – Interactive Learning Environments, 2021
Feedback in exploratory learning systems has been depicted as an important contributor to encourage exploration. However, few studies have explored learners' interaction patterns associated with feedback and the use of external representations in exploratory learning environments. This study used Fractions Lab, an exploratory learning environment…
Descriptors: Interaction, Behavior Patterns, Discovery Learning, Fractions
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Sawatzki, Carly; Brown, Jill; Zmood, Simone – Australian Mathematics Education Journal, 2022
The proposed revisions to the "Australian Curriculum: Mathematics" highlight the importance of learning to mathematise, problem-solve and reason in real world contexts, including financial contexts. Through the Economics + Maths = Financial Capability research project, the authors have been imagining fresh ideas for connecting the…
Descriptors: Futures (of Society), National Curriculum, Mathematics Skills, Problem Solving
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Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games
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Hu, Yiling; Wu, Bian; Gu, Xiaoqing – Interactive Learning Environments, 2017
Problem solving is considered a fundamental human skill. However, large-scale assessment of problem solving in K-12 education remains a challenging task. Researchers have argued for the development of an enhanced assessment approach through joint effort from multiple disciplines. In this study, a three-stage approach based on an evidence-centered…
Descriptors: Problem Solving, Online Courses, Elementary Secondary Education, Evidence Based Practice
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Ng, Kelvin H. R.; Hartman, Kevin; Liu, Kai; Khong, Andy W. H. – International Educational Data Mining Society, 2016
During the semester break, 36 second-grade students accessed a set of resources and completed a series of online math activities focused on the application of the model method for arithmetic in two contexts 1) addition/subtraction and 2) multiplication/division. The learning environment first modeled and then supported the use of a scripted series…
Descriptors: Word Problems (Mathematics), Mathematics Instruction, Arithmetic, Problem Solving
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Lee, Scott Weng Fai – Early Child Development and Care, 2011
Self-talk has been recognised as a tool used by children to regulate their thinking and behaviour. To support children's use of self-regulatory verbal strategies, educators need to understand the context, content and dynamics of children's self-talk. While a significant amount of empirical research had been carried out on self-talk, most was…
Descriptors: Emotional Intelligence, Metacognition, Developmental Psychology, Child Language
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Hou, Huei-Tse – British Journal of Educational Technology, 2013
Many researchers have studied the effects of game-based learning (GBL) (eg, Annetta, Minogu, Holmes & Cheng, 2009; Kiili, 2007). However, empirical process analyses of long-term applications of GBL in a school setting are much less common. A process analysis of GBL in a school setting allows us to better understand the role of games in…
Descriptors: Prior Learning, Gender Differences, Longitudinal Studies, Case Studies
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