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Herman Tshesane; Hamsa Venkat – African Journal of Research in Mathematics, Science and Technology Education, 2023
Evidence in South Africa of poor performance on word problems points to particular challenges among learners relating to difficulties with, on the one hand, making sense of mathematical word problems and, on the other, moving beyond inefficient counting based calculation methods. While many studies in mathematics education in South Africa have…
Descriptors: Foreign Countries, Word Problems (Mathematics), Problem Solving, Mathematics Instruction
The Effect of STEM-Based Robotic Coding Education on Primary School Students' Decision-Making Skills
Meryem Meral; Sema Altun Yalçin; Zehra Çakir; Esila Samur – Journal of Theoretical Educational Science, 2024
The aim in this study was to determine the effectiveness of STEM-based robotic coding education for primary school students in terms of their decision-making skills. Mixed method research was conducted. Pretest-posttest control group designs were used in the quantitative phase, and a case study was performed in the qualitative phase of the…
Descriptors: STEM Education, Robotics, Coding, Elementary School Students
Dave, Neisarg; Bakes, Riley; Pursel, Barton; Giles, C. Lee – International Educational Data Mining Society, 2021
We investigate encoder-decoder GRU networks with attention mechanism for solving a diverse array of elementary math problems with mathematical symbolic structures. We quantitatively measure performances of recurrent models on a given question type using a test set of unseen problems with a binary scoring and partial credit system. From our…
Descriptors: Multiple Choice Tests, Mathematics Tests, Problem Solving, Attention
First Graders Coordination of Counting and Movements on a Grid When Programming with Tangible Blocks
Abigail Erskine; Laura Bofferding; Sezai Kocabos; Haoran Tang – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
As elementary students begin to program using tangible blocks, they must coordinate their use of counting with the movements, directions, and numbers they use to move a character. In our study, we analyzed 13 first graders' first attempts at coordinating these elements when playing a programming game on the iPad that used tangible programming…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 1, Computation
Pakman, Aylin; Pakman, Nabi; Samur, Yavuz – Turkish Online Journal of Educational Technology - TOJET, 2023
This study is important because it deals with 21st century skills and current techniques in the field of educational technology and the studies in this field are limited in the literature. The purpose of this study is to determine the effects of coding, robotics, 3D design and game design education on problem solving and reflective thinking skills…
Descriptors: 21st Century Skills, Coding, Robotics, Design
Kong, Siu-Cheung; Liu, Bowen – Journal of Educational Computing Research, 2023
This study implemented and evaluated the innovative use of a performance-based assessment platform to support the development of self-regulated learning (SRL) in senior primary students as they completed programming tasks. We embedded SRL support features into a performance-based assessment platform as scaffolding to help the students implement…
Descriptors: Independent Study, Elementary School Students, Performance Based Assessment, Programming
Yifan Zhang – ProQuest LLC, 2024
Computational thinking (CT) has been an increasing focus of research and practice since the seminal paper by Wing in 2006, especially in pre-college (K-12) education. Barr and Stephenson defined CT as a problem-solving methodology that can be automated, transferred, and applied across disciplines. With the challenges of fitting CT into already…
Descriptors: Mental Computation, Elementary Education, Problem Solving, Intellectual Disciplines
Emre Zengin; Yasemin Karal – International Journal of Assessment Tools in Education, 2024
This study was carried out to develop a test to assess algorithmic thinking skills. To this end, the twelve steps suggested by Downing (2006) were adopted. Throughout the test development, 24 middle school sixth-grade students and eight experts in different areas took part as needed in the tasks on the project. The test was given to 252 students…
Descriptors: Grade 6, Algorithms, Thinking Skills, Evaluation Methods
Yildiz, Merve; Karal, Hasan – International Journal of Computer Science Education in Schools, 2021
The purpose of this study is to introduce a developed activity which is named "CityMap" and to present an example of the implementation and evaluation process of a computer science unplugged activity through this activity. The aim of this activity is to write algorithms of going from one place to another using step by step instructions.…
Descriptors: Grade 6, Educational Games, Computer Science, Maps
Küçükkara, Muhammed Fatih; Aksüt, Pelin – Journal of Inquiry Based Activities, 2021
This study aimed to introduce unplugged algorithm activities developed for preschool children and to examine their implementation process. The activities used in the study were designed to support preschool children to develop and apply different solutions to problem situations that require algorithmic thinking and to learn basic algorithm…
Descriptors: Coding, Programming, Preschool Education, Computer Science Education
Demir-Kaçan, Sibel; Kaçan, Ahmet – International Journal of Psychology and Educational Studies, 2022
Students can develop their creative thinking processes and problem scenarios with robotic applications. Therefore, the research objective is that robotic applications can solve students' problem scenarios. This study was conducted in Samsun/Turkey in the Ministry of Education for 10 weeks and involved 8 elementary school students.. For this study,…
Descriptors: Foreign Countries, Creative Thinking, Problem Solving, Robotics
Calder, Nigel – Mathematics Education Research Group of Australasia, 2022
This paper reports on teachers' perceptions of students learning as part of a project examining teacher practice and student learning when using "ScratchMaths" in their classroom programmes. The project used design-based methodology, incorporating video-recorded classroom excerpts; teacher interviews; and teacher analysis and review of…
Descriptors: Elementary School Students, Mathematics Instruction, Coding, Cognitive Processes
Hubbard, Jane; Russo, James; Livy, Sharyn – Mathematics Education Research Group of Australasia, 2022
Making accurate judgements and interpretations about student growth and progress in mathematics can be problematic when using open-ended assessments. This study reports on the development of a class-based assessment instrument and marking key designed to assess Year 2 students' mathematics competence to reflect their learning of mathematics…
Descriptors: Mathematics Skills, Mathematics Instruction, Grading, Mathematics Tests
O'Grady-Jones, Mary; Grant, Michael M. – Gifted Child Today, 2023
The purpose of this research was to describe the impact of digital game building on fourth grade gifted and talented students' problem-solving, creativity, and collaboration skills. Increasingly, there has been a call to involve students in real-world experiences through projects that explore authentic issues using technology. Game design-based…
Descriptors: Academically Gifted, Talent, Computer Games, Educational Games
Cederqvist, A-M. – Education and Information Technologies, 2022
Designing programmed technological solutions (PTS) with programming materials has become a way to contextualise educational content related to PTS and programming. However, studies show that pupils have difficulties conceptualising central phenomena involved in the process, which affects their ability to design PTS. In order to understand these…
Descriptors: Programming, Coding, Computer System Design, Elementary School Students