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Showing 1 to 15 of 33 results Save | Export
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Supanun Pimdee; Thapanee Seechaliao – Journal of Education and Learning, 2025
The research objectives were to 1) study the current conditions, problems, and good practices regarding teaching and learning 2) develop a blended instructional model using problem-based learning with graphic organizers to enhance systems thinking skills in computational science for students in lower secondary school and 3) study the results of…
Descriptors: Blended Learning, Instructional Materials, Secondary School Students, Grade 7
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Yesim Karadag; Seher Yalçin – International Journal of Assessment Tools in Education, 2023
The aim of this study is to investigate the impact of online peer feedback in the Information Technologies and Software course on the improvement of collaborative problem-solving skills (CPS), which are considered essential skills for the 21st century. The impact of peer feedback on CPS was designed using a mixed-methods approach that combines…
Descriptors: Feedback (Response), Cooperation, Influences, Problem Solving
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Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
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Sercan Özer; Levent Çetinkaya – Educational Policy Analysis and Strategic Research, 2024
This study aimed to gather middle school students' opinions on the utilization of cryptologic methods in education. Using a case study approach, data were collected through a semi-structured interview form developed with expert input. The focus was on the effects of integrating cryptologic methods within the Information Technologies and Software…
Descriptors: Middle School Students, Grade 6, Technology Integration, Information Technology
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Penelope DeFreitas; Alicia Layne – International Journal of Computer Science Education in Schools, 2023
The Guyanese Girls Code (GGC) training program, established in 2018, is aimed at increasing female participation in ICT. As a result of the COVID-19 pandemic, the program shifted to virtual operations to ensure the safety of participants and instructors. This presented an opportunity to contribute to the growing body of research that has been…
Descriptors: Females, Information Technology, Preadolescents, Early Adolescents
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Tut, Edip; Seren, Nurbanu; Aydin-Çolak, Elif; Kiroglu, Kasim – Psycho-Educational Research Reviews, 2021
Technology education varies across countries depending on the goals they set to achieve. Therefore, comparative research on different technology education approaches can provide a holistic perspective and contribute to the literature. This paper compared the technology-focused courses offered by primary schools in Turkey and Scotland. A…
Descriptors: Foreign Countries, Elementary Schools, Technology Education, Cultural Differences
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Geda, Gábor; Bíró, Csaba – Acta Didactica Napocensia, 2020
The pace of development of computer technology and information technology over the last few decades has been unprecedented in the history of technology. Not to mention the impact this has on our daily lives. This requires our children to quickly become familiar with the mindset that is important to be able to use their IT tools effectively in…
Descriptors: Mathematics, Thinking Skills, Technological Literacy, Information Technology
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Çakiroglu, Ünal; Mumcu, Suheda – Journal of Educational Computing Research, 2020
This exploratory study attempts to determine problem solving steps in block based programming environments. The study was carried out throughout one term within Code.org. Participants were 15 6th grade secondary school students enrolled in an IT course at a public secondary school. Observations, screenshots and interviews were analyzed together to…
Descriptors: Foreign Countries, Grade 6, Secondary School Students, Problem Solving
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Paf, Muhammed; Dincer, Beste – Turkish Online Journal of Educational Technology - TOJET, 2021
The primary goal of this research is to investigate the relation between computational thinking skills and creative problem-solving skills in secondary school students over the 2018-2019 academic year (5th, 6th, 7th, and 8th grades). The study's sample size is made up of 1098 secondary school pupils. The T-test, one-way ANOVA, and multiple linear…
Descriptors: Foreign Countries, Computation, Thinking Skills, Creative Thinking
Daley, Nola; Murano, Dana; Burrus, Jeremy – ACT, Inc., 2022
The ACT® Holistic Framework® describes the knowledge and skills that students need for success during their kindergarten through postsecondary education and throughout their careers. The four areas included in the framework are core academic skills, behavioral skills, education and career navigation skills, and cross-cutting capabilities (CCCs).…
Descriptors: Skills, Success, Kindergarten, Elementary Secondary Education
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Kusaka, Satoshi – Journal of Education and Learning, 2021
Information and Communication Technology (ICT) education has been actively implemented around the world recently. ICT curriculum in schools is intended to improve students' programming-oriented thinking rather than to train them as programmers. The core of ICT education is 'computational thinking'. Computational thinking is taking an approach to…
Descriptors: Cross Cultural Studies, Thinking Skills, Information Technology, Programming
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Gürbüz, Hasan; Evlioglu, Bengisu; Erol, Çigdem Selçukcan; Gülseçen, Hulusi; Gülseçen, Sevinç – Education and Information Technologies, 2017
Computer-based games as developments in information technology seem to grow and spread rapidly. Using of these games by children and teenagers have increased. The presence of more beneficial and educational games in contrast to the violent and harmful games is remarkable. Many scientific studies have indicated that the useful (functional) games…
Descriptors: Weather, Computer Games, Thinking Skills, Problem Solving
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Falloon, Garry – International Journal of Research & Method in Education, 2018
Criticisms have been levelled at e-research that limited knowledge has been produced helpful for guiding educators in using digital tools more effectively for teaching and learning. This issue has become more acute with the emergence of mobile devices that enable learners to transition across different learning spaces and times. Traditional data…
Descriptors: Foreign Countries, Elementary School Students, Electronic Learning, Technology Uses in Education
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Gutman, Mary; Steiner, Dasi; Mendelovich, Miriam – African Educational Research Journal, 2016
The current tendency to integrate Information and Communication Technology (ICT) into teaching challenges teachers to both develop and convey Technological Pedagogical Knowledge (TPK). This study examines the extent to which science teachers who have integrated ICT into their practice really demonstrate awareness of the aspects of meaningful…
Descriptors: Information Technology, Technology Integration, Science Education, Science Teachers
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Inan, Mehmet; Ozden, Bülent; Dervent, Fatih; Küçüktepe, Coskun – Journal of Education and Training Studies, 2016
The purpose of this study was to provide an overview of the games in the "I am Playing Games" (IPG) compilation booklet that was used in the Games and Physical Activity (GPA) curriculum. 257 games in IPG compilation booklet were coded whether they had elements that would enable development of common basic skills or not. Common basic…
Descriptors: Basic Skills, Games, Physical Activities, Play
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