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Elisa Saraiva; Fábio Faria; Célia Ferreira; Maria Manuel Azevedo – Journal of Teacher Education for Sustainability, 2024
There is a consensus that the content of education for sustainability should be integrated into the curriculum, engaging students in activities that promote awareness and practice of sustainability. To achieve this goal, it is essential to adopt a student-centered approach that involves creative, stimulating, and challenging activities. This…
Descriptors: Sustainability, Student Centered Learning, Grade 8, Outdoor Education
Shen Qiao; Samuel Kai Wah Chu; Susanna Siu-sze Yeung – Computer Assisted Language Learning, 2025
Morphological analysis is a form of problem solving to work out the meanings of unfamiliar words by applying knowledge of morphemes. It has emerged recently as an important predictor of reading comprehension. However, while gamification can potentially be used to teach this skill, few studies have examined its use. To address this, a…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, Second Language Instruction
Duaa Zahi Melhem; Ali Mohammad Al Zoubi; Mamoon Mohammad Al-Shannaq; Amani Saleh Hasan Raiyan; Hussein Melhem – Educational Process: International Journal, 2025
Background/Objective. This study aimed to assess the effectiveness of a multisensory approach based on the CRA framework in enhancing geometric thinking skills among fourth-grade students with learning difficulties in mathematics. It examined the relationship between sense preferences and performance and investigated how interactions among those…
Descriptors: Geometric Concepts, Thinking Skills, Mathematics Instruction, Learning Problems
Laura Martín-Martínez; Esther Vela; Vanesa Sainz – Journal of Educators Online, 2024
The present study aims to determine if the successful implementation of a blended learning methodology is more dependent on the course subject matter or on the teacher. Using the Evaluation Scale on the Influence of Course Subject and Teachers on B-learning, we analyzed five factors: Expectations, Web Tools 2.0, Feedback, Cooperative/collaborative…
Descriptors: Blended Learning, Expectation, Web 2.0 Technologies, Feedback (Response)
Hsiu-Ling Chen; Abebayehu Yohannes; Ning-Li Hung – British Journal of Educational Technology, 2025
The escape room game is an example of digital game-based learning that has become a popular learning tool in recent years. However, not enough is known about enthusiasm for and promising reports of the use of escape rooms in education. The purpose of this study was to investigate the effects of escape room game-based civics education on eighth…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Video Games
Li Chen; Yuta Taniguchi; Atsushi Shimada; Masanori Yamada – SAGE Open, 2024
Despite the growing emphasis on integrating collaborative problem-solving (CPS) into science, technology, engineering, and mathematics (STEM) education, a comprehensive understanding of the critical factors that affect the effectiveness of this educational approach remains a challenge. This study aims to identify effective strategic and behavioral…
Descriptors: Secondary School Students, Cooperative Learning, Problem Solving, STEM Education
Bethany A. Hansen; Laura E. Phipps; Ashley S. Andersen; Makayla E. Schissel; M. Alice Shillingsburg – Journal of Behavioral Education, 2025
Headsprout is a commercially available, computer-based reading intervention that has been shown to be effective with children without disabilities and with children with ASD. Although recent studies that conducted a randomized clinical trial have demonstrated efficacy, they did not report specifically on feasibility. The current RCT evaluated the…
Descriptors: Reading Instruction, Students with Disabilities, Autism Spectrum Disorders, Reading Difficulties
Yorel Lashley; Erica Halverson; Stephanie Richards; Emily Nott; Tracey Bullington; Lindsey Kourafas; John Samuels; Leila Rahnamanoabadi; Audriana Ryann Zeuske – Wisconsin Center for Education Research, 2025
This paper presents the preliminary findings and research agenda for the University of Wisconsin-Madison's Community Arts Collaboratory's (Arts Collab) 2-year initiative supported by the National Endowment for the Arts. The research examined how arts-based, embodied professional learning can support school-based educators in developing and…
Descriptors: Social Emotional Learning, Art Education, Faculty Development, Communities of Practice
Yasir Ahmed Ali; Muhammad Mooneeb Ali; Issa Saad AlQurashi; Muhammad Imran; Ubaid Ullah Ubaid – International Journal of Game-Based Learning, 2025
Game-based applications and strategies are effective solutions to contemporary challenges in English language learning. Kahoot is an online platform that assists learning in an untraditional but effective way. This probe examines whether the use of Kahoot in a Saudi English language classroom can boost the vocabulary acquisition of the…
Descriptors: Foreign Countries, Game Based Learning, English (Second Language), Second Language Instruction
Jo Trowsdale; Ursula McKenna; Leslie J. Francis – Research in Education, 2024
"The Imagineerium" is an arts and engineering based curriculum project designed to enhance student confidence in learning. This study reports on the development of the Trowsdale Index of Confidence in Experiential Learning, an instrument designed to conceptualise and operationalise a four-component model of confidence in experiential…
Descriptors: Art Education, Engineering Education, Self Esteem, Student Attitudes
Parwoto Parwoto; Sitti N. Ilyas; Muhammad Y. Bachtiar; Kartini Marzuki – South African Journal of Childhood Education, 2024
Background: Early childhood education (ECE) is crucial in cultivating creativity, especially in today's tech-savvy world. This study explores the impact of collaborative project-based learning (PjBL) with computer and play motivation on kindergarten children's creativity. Aim: Our research aimed to determine if collaborative PjBL, combined with…
Descriptors: Creativity, Kindergarten, Student Projects, Active Learning
Counting-Focused Intervention Effects for Students with Mathematics Difficulty: A Research Synthesis
Syeda Sharjina Akther; Sarah R. Powell; Danielle O. Lariviere – Learning Disabilities Research & Practice, 2025
Counting is foundational to success with mathematics. In this synthesis, we analyzed 17 studies about counting-focused interventions for preschool and kindergarten students with mathematics difficulty or at-risk of mathematics difficulty. All interventions addressed several components of counting, including stable order, one-to-one correspondence,…
Descriptors: Computation, Mathematics Skills, Learning Problems, Mathematical Concepts
Haley E. Smith; Caren B. Cooper; K.C. Busch; Suzanne Harper; Amy Muslim; Kaleigh McKenna; Darlene Cavalier – Environmental Education Research, 2024
Engagement in citizen science can result in participant outcomes including increased science and environmental literacy and civic action. One factor which may increase the likelihood of these outcomes is facilitation by groups such as employers, schools, or other organizations. We examined how a partnership between SciStarter and Girl Scouts of…
Descriptors: Youth Programs, Females, Citizen Participation, Science Education
Chandra, Vinesh; Lassig, Carly; Tangen, Donna – Journal of Transformative Education, 2022
Service-learning is used by universities to promote community engagement thatbenefits both the students and the recipient community; however, evidence largely demonstrates only the shortterm effects of such experiences. This paper presents ananalysis of the transformational learning of a group of Australian students who travelled to Fiji in an…
Descriptors: Foreign Countries, Service Learning, Transformative Learning, Elementary Schools
Wawan Krismanto; Ahmad Syawaluddin; Sayidiman; Muhammad Irfan – Journal of Learning for Development, 2024
The COVID-19 pandemic has caused a rapid transformation of Teacher Professional Education (TPE) in Indonesia from face-to-face to online. Although the programme is run online, learning activities, namely collaborative learning among programme participants, practitioners, and experts, are increasingly being encouraged. This study attempts to…
Descriptors: Foreign Countries, Online Courses, Cooperative Learning, Faculty Development

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