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Showing all 8 results Save | Export
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Frederick J. Poole; Matthew D. Coss; Jody Clarke-Midura – Language Learning & Technology, 2025
This study explored the use of stealth assessments within a digital game to assess second language (L2) Chinese learners' reading comprehension. Log data tracking learners' in-game behaviors from a game designed for Chinese dual language immersion classrooms (Poole et al., 2022) were used to construct Bayesian Belief Networks to model reading…
Descriptors: Second Language Instruction, Second Language Learning, Reading Comprehension, Game Based Learning
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Hsu, Ting-Chia; Chang, Ching; Liang, Yi-Sian – IEEE Transactions on Learning Technologies, 2023
The study explores the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment is conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Elementary School Students, Grade 3, Interdisciplinary Approach, Computation
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Ting-Chia Hsu; Ching Chang; Yi-Sian Liang – IEEE Transactions on Learning Technologies, 2024
The study explored the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment was conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Game Based Learning, Elementary School Students, Comparative Analysis, English (Second Language)
Somblingo, Ricardo Amparo; Alieto, Ericson Olario – Online Submission, 2020
Utilizing the Mentalist Theory, this empirical research purposed to determine the language attitude towards English of one thousand fifty-four Filipino Elementary Pre-service Teachers. Data collection was realized with a survey questionnaire. The analysis of the data revealed that the respondents, on the average, are exhibiting positive attitude…
Descriptors: English (Second Language), Second Language Learning, Language Attitudes, Elementary School Teachers
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Jang, Hari; Cheung, Yin Ling – Education 3-13, 2020
The purpose of this study was to investigate the impact of pair interaction on the process and product of collaborative writing through analysing Language Related Episodes (LREs) and students' writing products. Four pairs (nine to 11 years old) represented four different patterns of interaction. The results show that the pattern of dyadic…
Descriptors: Interaction, Second Language Learning, Collaborative Writing, Bilingual Students
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Tan, Chia-Chen; Chen, Chih-Ming; Lee, Hahn-Ming – Computer Assisted Language Learning, 2020
A number of prominent educators have confirmed that developing learners' metacognitive strategies about listening is an important way of helping them learn how to listen to improve their listening. With the rapid development of information and communication technologies, many listening training systems provide various types of help options in…
Descriptors: Metacognition, Teaching Methods, Learning Strategies, Listening Skills
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Eskin, Daniel – Working Papers in Applied Linguistics & TESOL, 2017
The way we ask for something, or "request," is hardly the same across all contexts. The degree to which we show politeness in these instances is closely related to a number of contextual factors (Brown & Levinson, 1987), manifested in the linguistic features that we employ (Blum-Kulka, House & Kasper, 1989; Searle, 1975).…
Descriptors: Second Language Learning, Second Language Instruction, Pragmatics, English (Second Language)
Stanley-Yolgecen, Athena Joyce – ProQuest LLC, 2018
The purpose of this case study is to explore effects of digital gamification on engagement and achievement in a third-grade social studies course for students of multiple nationalities and with varied native languages attending the English language international branch of a private, affluent school in eastern China. The case study is framed by…
Descriptors: Case Studies, Computer Games, Grade 3, Elementary School Students