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Showing 1 to 15 of 33 results Save | Export
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S. Fowler; J. P. Kennedy; C. Cutting; F. Gabriel; S. N. Leonard – International Journal of Technology and Design Education, 2024
This study examines the impact of a learning design focussed on providing guided autonomy within a virtual makerspace on the spatial thinking, anxiety and learning creativity of participating students. The learning design deployed within the virtual makerspace was consistent with the learning principles espoused by Self-Determination Theory in…
Descriptors: Self Determination, Shared Resources and Services, Electronic Learning, Spatial Ability
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Ahmad Affandi Supli; Xiaojing Yan – Education and Information Technologies, 2024
The primary goal of this research was to examine the impact of Augmented Reality (AR) based virtual interaction and physical interaction on the development of spatial skills in Xining Qinghai, China's primary school students (aged 8 to 10). The research was conducted in a public-school setting with 54 participants using a quasi-experimental…
Descriptors: Computer Simulation, Educational Technology, Computer Mediated Communication, Interaction
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Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
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Özçakir, Bilal; Çakiroglu, Erdinç – Education and Information Technologies, 2022
In school mathematics, representations of solid figures and three-dimensional geometric objects generally rely on two-dimensional projective representation modes on students' textbooks. In learning environments, these representation modes create a kind of cognitive filter, which prevents students with low spatial ability to comprehend and envision…
Descriptors: Spatial Ability, Middle School Students, Computer Simulation, Mathematics Education
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Sun, Yan – Digital Experiences in Mathematics Education, 2023
Rich research evidence supporting the strong, positive connections between spatial ability and mathematical ability has been well documented. Spatial tools, such as computer-aided-design (CAD) software, have been increasingly utilized and researched for promoting mathematics learning in K--12 (kindergarten to 12th grade). Tinkercad, a free online…
Descriptors: Spatial Ability, Mathematics Education, Learning Experience, Computer Simulation
Gülsüm Tasci; Yasin Soylu – Online Submission, 2023
The aim of this research is to determine whether the use of augmented reality applications in the teaching of the subject of ''Geometric objects'' in the sixth grade mathematics class has an effect on the development of students' geometric thinking levels and spatial ability. The research was conducted using a pre experimental design, one of the…
Descriptors: Computer Simulation, Geometric Concepts, Mathematics Instruction, Thinking Skills
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Fowler, Samuel – Australian Primary Mathematics Classroom, 2021
Augmented reality (AR) is a valuable tool which is becoming more easily accessible due to the recent developments in mobile device technology and the growing availability of AR content. Augmented reality refers to computer generated 3D objects superimposed onto real life scenes. Unlike virtual reality, AR simply needs a device with a camera, the…
Descriptors: Computer Simulation, Spatial Ability, Mathematics Education, Foreign Countries
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Baumgartner, Emily; Ferdig, Richard E.; Gandolfi, Enrico – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this study was to investigate how the consumption and production of extended reality (XR) video content impacted elementary student spatial reasoning skills. Third- and fourth-grade elementary students (aged 8 to 11) were given a four-week intervention in which they first consumed virtual reality (VR) video for two weeks. During the…
Descriptors: Computer Simulation, Spatial Ability, Grade 3, Grade 4
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Eroglu, Deniz – Online Submission, 2023
Limited knowledge is currently available regarding the efficacy of mathematics education in online distance learning and the strategies that can be implemented to enhance its effectiveness. The purpose of this study is to investigate the changes in rural students' spatial skills when engaging in activities that necessitate the use of isometric…
Descriptors: Mathematics Instruction, Online Courses, Distance Education, Rural Schools
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Dere, H. Ebru; Kalelioglu, Filiz – Informatics in Education, 2020
The purpose of this study is to investigate the effects of applications created using a web-based 3D design environment on the spatial visualisation and mental rotation abilities of secondary school students. A total of 63 school students from the sixth grade participated in the study. The researchers applied a mixed research method including both…
Descriptors: Spatial Ability, Visualization, Geometric Concepts, Depth Perception
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Elisa Serrano-Ausejo; Eva Mårell-Olsson – Education and Information Technologies, 2024
Organic chemistry, also known as stereochemistry, is a subject considered to be notably complex for students to understand. Knowledge construction in stereochemistry might demand the ability to imagine or visualise the distribution of atoms. For students with insufficient spatial ability, this could be confusing. This study aimed to explore…
Descriptors: Organic Chemistry, Computer Simulation, Physical Environment, Simulated Environment
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Luona Wang; Qiaoping Zhang; Daner Sun – International Journal of Science and Mathematics Education, 2025
Augmented reality (AR) has the potential to enhance visual cognition through virtual object experimentation and practice, while also fostering spatial skills relevant to mathematics. This experimental study was conducted with 86 sixth graders in Eastern China, involving a 3-month AR integrated Mathematics Curriculum (ARiMC), with pre- and…
Descriptors: Technology Integration, Mathematics Curriculum, Elementary School Mathematics, Spatial Ability
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Ðokic, Olivera J.; Boricic, Milana M. Dabic; Jelic, Mila S. – Journal of Educational Computing Research, 2022
Since one of the main goals of teaching geometry is to provide students with the opportunity to develop spatial reasoning, it is important to find the most suitable support for learning 3D geometry in elementary school. This paper compares Information and Communication Technology (ICT) and physical manipulatives support, with the aim to answer if…
Descriptors: Grade 4, Geometry, Spatial Ability, Mathematics Instruction
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Maggie Mosher; Bruce Frey; Adam Carreon; Sean Smith; Amber Rowland; Alisa Lowrey – Journal of Interactive Learning Research, 2024
The primary aim of this manuscript is to describe the process of developing a reliable and valid instrument for measuring all users, including students with disabilities, sense of presence in a virtual environment. Presence can be described as feeling a part of another place other than where you are. A seven-step process is discussed and was…
Descriptors: Test Construction, Test Reliability, Test Validity, Students with Disabilities
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