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Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
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Toledo-Morales, Purificacion; Sanchez-Garcia, Jose Manuel – Turkish Online Journal of Distance Education, 2018
This study investigated the effects of the use of Augmented Reality (AR) on the academic performance of students, as well as perceptions that were following the use of this new technology resource. The participants were students of primary education in Spain, which were assigned to an experimental group and a control group. Contents related to the…
Descriptors: Social Science Research, Educational Research, Computer Simulation, Computer Graphics
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Beal, Carole R.; Rosenblum, L. Penny – Journal of Visual Impairment & Blindness, 2015
Introduction: The present study evaluated the feasibility of using an iPad application or "app" for algebra-readiness mathematics, with accompanying braille materials and accessible graphics, when used in authentic educational settings. Methods: Twenty-nine students with visual impairments in grades 4-11 used the materials under the…
Descriptors: Mathematics Skills, Courseware, Handheld Devices, Assistive Technology
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Beal, Carole R.; Rosenblum, L. Penny – Grantee Submission, 2015
Introduction: The present study evaluated the feasibility of using an iPad application or "app" for algebra-readiness mathematics, with accompanying braille materials and accessible graphics, when used in authentic educational settings. Methods: Twenty-nine students with visual impairments in grades 4-11 used the materials under the…
Descriptors: Algebra, Assistive Technology, Braille, Computer Graphics
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Akpinar, Ercan; Ergin, Omer – Asia-Pacific Forum on Science Learning and Teaching, 2008
The purpose of this study was to investigate the effects of instruction (application) including interactive computer animation accompanied by teacher and student-prepared concept maps on primary students' biology achievement during instruction, as well as revealing attitudes towards science as a school subject. A quasi-experimental…
Descriptors: Experimental Groups, Control Groups, Animation, Concept Mapping
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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums