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Matthew Dorsch – ProQuest LLC, 2024
The shift to online learning management systems such as Canvas seemed to assume students would become more independent and self-regulated, yet little research has been conducted in this area, especially with school-age students. This study examined the ways middle school students engaged with an online learning management system (LMS) and their…
Descriptors: Executive Function, Middle School Students, Digital Literacy, Influence of Technology
Merkouris, Alexandros; Chorianopoulou, Betty; Chorianopoulos, Konstantinos; Chrissikopoulos, Vassilios – Journal of Science Education and Technology, 2019
Embodied interaction with tangible interactive objects can be beneficial for introducing abstract scientific concepts, especially for young learners. Nevertheless, there is limited comparative evaluation of alternative interaction modalities with contemporary educational technology, such as tablets and robots. In this study, we explore the effects…
Descriptors: Scientific Concepts, Physics, Interaction, Robotics
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Electronic Learning, Experiential Learning, Student Needs
Tonbuloglu, Betül; Özdener, Nesrin – Online Submission, 2013
The purpose of this study is to investigate effects of use of voice in interface agents included in educational software on students' agent preferences and learning levels. In this context, it was investigated to see whether there are any relations between student gender and the preferred agent gender; students' preference among agents with voices…
Descriptors: Educational Technology, Computer Software, Gender Differences, Preferences
Chen, Cheng-Ping; Shih, Ju-Ling; Ma, Yi-Chun – Educational Technology & Society, 2014
In the past ten years, mobile learning (m-learning) has created a new learning environment that enables learners, through active learning aids. Instructional pervasive gaming (IPG) seems to be an innovative way introduced to enhance m-learning. This study employed a theoretical IPG model to construct a cultural-based pervasive game. Individual and…
Descriptors: Foreign Countries, Electronic Learning, Computer Games, Educational Games
Jackson, Alexander T.; Brummel, Bradley J.; Pollet, Cody L.; Greer, David D. – Educational Technology Research and Development, 2013
This research examined the effect that a relatively new Computer Supported Collaborative Learning (CSCL) device, specifically an interactive tabletop, has on elementary students' attitudes toward collaborative technologies, mathematical achievement, and the gender gap in mathematics. Prior research has shown many positive effects of CSCL…
Descriptors: Computer Interfaces, Educational Technology, Instructional Effectiveness, Student Attitudes
Wong, Lung-Hsiang; Chai, Ching-Sing; Gao, Ping – Turkish Online Journal of Educational Technology - TOJET, 2011
This paper reports an exploratory study on Singapore secondary and primary school students' perceptions and behaviors on using a variety of Chinese input methods for Chinese composition writing. Significant behavioral patterns were uncovered and mapped into a cognitive process, which are potentially critical to the training of students in…
Descriptors: Foreign Countries, Writing (Composition), Student Attitudes, Second Language Learning
Lin, Janet Mei-Chuen; Yang, Mei-Ching – Journal of Computers in Mathematics and Science Teaching, 2009
In this study half of 52 sixth graders learned to program in MSWLogo and the other half in Drape. An analysis of students' test scores revealed that Drape (an iconic language) seemed to have a steeper learning curve than MSWLogo (a textual language). However, as students gradually became more familiar with either language, the difference in…
Descriptors: Elementary School Students, Programming Languages, Science Achievement, Instructional Effectiveness
Kiboss, Joel Kipkemboi – Journal of Educational Computing Research, 2012
Achievement in mathematics is an issue of great concern not only to students and parents but also to employers and researchers in Kenya. This is because the Kenya National Examination Council (KNEC) has continuously reported dismal results in this area, and especially in geometry. Also, KNEC indicates that it presents difficulties to both the…
Descriptors: Foreign Countries, Developing Nations, Electronic Learning, Computer Assisted Instruction
US Department of Education, 2004
The U.S. Departments of Commerce and Education (who co-chair the NSTC Working Group) and NetDay formed a partnership aimed at analyzing K-12 student views about technology for learning. These views are analyzed in this second report, "Visions 2020.2: Student Views on Transforming Education and Training Through Advanced Technologies." In…
Descriptors: Access to Computers, Educational Technology, National Surveys, Vignettes