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Çoban, Murat; Göktas, Yüksel – E-Learning and Digital Media, 2023
This research aims to investigate the impact of three different training methods (digital game, drill, and traditional education) on the motivation of the students to teach earthquake preparedness and earthquake prevention knowledge to primary school students. The explanatory design from the mixed-methods research was used in the study. The sample…
Descriptors: Training Methods, Seismology, Emergency Programs, Computer Games
Quintana M. Clark – ProQuest LLC, 2021
Contextual learning experiences using integrated STEM, agricultural sciences (AgS), and mathematical modeling (model eliciting activities [MEAs]) can be a powerful approach to engage students from urban areas in STEM literacy, career exploration, and community awareness. This three-study dissertation contributes to: (1) an innovative framework for…
Descriptors: STEM Education, Agriculture, Mathematical Models, Urban Areas
Birch, Heather J. S. – Journal of Online Learning Research, 2022
This case study is about understanding disruptive students who are motivated by a psychological need to invoke change in a learning space. Marczewski's User Types Test, a typology for classifying both intrinsic and extrinsic motivational tendencies, and based on Self-Determination Theory, was administered to 14 participants, aged 9 through 15, to…
Descriptors: Elementary School Students, High School Students, Student Behavior, Behavior Problems
Wang, Hsiu-Feng; Shiu, Shin-Lan – International Association for Development of the Information Society, 2022
This study employed a single factor experiment to investigate how different voices from a social robot affect the learning outcomes and motivation of 46 children. The learning motivation for the participants was measured using the ARCS questionnaire, which tested for four subcategories: attention, relevance, confidence, and satisfaction. The…
Descriptors: Robotics, Outcomes of Education, Learning Processes, Student Motivation
Dikmen, Cemal Hakan – Journal of Learning and Teaching in Digital Age, 2019
Web-based applications in education seem to be increasing day by day. As in all fields of education, web-based teaching practices are being developed to make the subjects learn better in science. The web-based instruction on science education for 6th-grade students, light and sound unit, a reflection of light was designed according to Dick and…
Descriptors: Web Based Instruction, Academic Achievement, Student Attitudes, Student Motivation
Jagušt, T.; Boticki, I.; So, H. -J. – Journal of Computer Assisted Learning, 2018
This study reviews empirical research articles published in the field of technology-enhanced learning in the out-of-class contexts in primary schools between the years 2007 and 2016 and explores how the body of research has connected formal and informal learning experiences, referred to in the paper as bridging the gap. The review focuses on 43…
Descriptors: Elementary School Students, Informal Education, Student Interests, Student Motivation
von Wangenheim, Christiane Gresse; Alves, Nathalia Cruz; Rodrigues, Pedro Eurico; Hauck, Jean Carlo – Online Submission, 2017
In order to be well-educated citizens in the 21st century, children need to learn computing in school. However, implementing computing education in schools faces several practical problems, such as lack of computing teachers and time in an already overloaded curriculum. A solution can be a multidisciplinary approach, integrating computing…
Descriptors: Computer Science Education, Interdisciplinary Approach, Social Studies, Programming
Yüzen, Abdulkadir; Karamete, Aysen – European Journal of Contemporary Education, 2016
In this study, using ADDIE instructional design model, it is aimed to prepare English language educational material for 4th grade primary students to teach them numbers. At the same time, ARCS model of motivation's attention, relevance and satisfaction phases are also taken into consideration. This study also comprises of Design Based Research…
Descriptors: Computer Assisted Instruction, Instructional Design, Elementary School Students, Grade 4
Karakis, Hilal; Karamete, Aysen; Okçu, Aydin – European Journal of Contemporary Education, 2016
This study examined the effects that computer-assisted instruction had on students' attitudes toward a mathematics lesson and toward learning mathematics with computer-assisted instruction. The computer software we used was based on the ASSURE Instructional Systems Design and the ARCS Model of Motivation, and the software was designed to teach…
Descriptors: Foreign Countries, Computer Assisted Instruction, Instructional Design, Models
Rikala, Jenni; Kankaanranta, Marja – International Association for Development of the Information Society, 2014
The aim of this case study was to explore the feasibility of the Quick Response (QR) codes and mobile devices in the context of Finnish basic education. The interest was especially to explore how mobile devices and QR codes can enhance and blend teaching and learning. The data were collected with a teacher interview and pupil surveys. The learning…
Descriptors: Foreign Countries, Case Studies, Classroom Techniques, Classroom Environment
Kupzyk, Sara; Daly, Edward J., III; Ihlo, Tanya; Young, Nicholas D. – Psychology in the Schools, 2012
Response to Intervention provides a continuum of instruction across intensity levels through multitiered intervention models. A lot of work to date has been devoted to how to configure tiers to ensure the appropriate increases in intensity. Much less work has been devoted to making adjustments "within" tiers to attempt to forestall the need for…
Descriptors: Learning Disabilities, Response to Intervention, Program Implementation, Fidelity
Meluso, Angela; Zheng, Meixun; Spires, Hiller A.; Lester, James – Computers & Education, 2012
Many argue that games can positively impact learning by providing an intrinsically motivating and engaging learning environment for students in ways that traditional school cannot. Recent research demonstrates that games have the potential to impact student learning in STEM content areas and that collaborative gameplay may be of particular…
Descriptors: Self Efficacy, Grade 5, Educational Games, STEM Education
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2021
For the forty-fourth time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online and onsite during the annual AECT Convention. Volume 1 contains papers dealing primarily with research and development topics. Papers dealing with…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Course Evaluation
Devolder, A.; van Braak, J.; Tondeur, J. – Journal of Computer Assisted Learning, 2012
Despite the widespread assumption that students require scaffolding support for self-regulated learning (SRL) processes in computer-based learning environments (CBLEs), there is little clarity as to which types of scaffolds are most effective. This study offers a literature review covering the various scaffolds that support SRL processes in the…
Descriptors: Computer Assisted Instruction, Science Education, Scaffolding (Teaching Technique), Self Management
Zou, Junhua; Liu, Qingtang; Yang, Zongkai – Computers & Education, 2012
Based on Competence Motivation Theory (CMT), a Moodle course for schoolchildren's table tennis learning was developed (The URL is http://www.bssepp.com, and this course allows guest access). The effects of the course on students' knowledge, perceived competence and interest were evaluated through quantitative methods. The sample of the study…
Descriptors: Racquet Sports, Physical Education, Intervention, Motivation Techniques
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