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Álvaro Nolla; Ángela Ibiricu; Angélica Benito – International Journal for Technology in Mathematics Education, 2024
In this paper we present a collaborative 3D modeling and printing experience within a Project Based Learning (PBL) activity, carried out with two different groups of participants: pre-service teachers at the Universidad Autónoma de Madrid (Spain), and school students of Primary and Secondary level taking part in an extra-curricular activity.…
Descriptors: Cooperative Learning, Printing, Computer Peripherals, Educational Technology
Exploring Children's L2 Disciplinary Literacy through a Multimodal Science Project in a CLIL Context
Yvette Coyle; Julio Roca de Larios – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
This study explores the ways in which young second language learners in an intact fourth-grade content and language integrated (CLIL) science class drew on the affordances of multiple semiotic resources including language, images, sound, movement, etc., to construct disciplinary knowledge in the context of a multimodal project on machines. After…
Descriptors: Second Language Learning, Content and Language Integrated Learning, Grade 4, Science Instruction
Dewi Puspitasari; Sri Wuli Fitriati; Widhiyanto; Katharina Rustipa – Educational Process: International Journal, 2025
Background/purpose: The integration of moral values into EFL teaching has been an important issue in Indonesia as multimodal literacy practices can be employed to foster both language learning and moral development among young learners. This study investigated how multimodal learning can be used to promote moral values alongside language skills…
Descriptors: Moral Values, Moral Development, English (Second Language), Second Language Instruction
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Porat, Erez; Shamir-Inbal, Tamar; Blau, Ina – Journal of Computer Assisted Learning, 2023
Introduction: Virtual worlds (VWs) are immersive three-dimensional environments, accessible simultaneously to multiple users, and described as shared, simulated spaces, whose inhabitants represented as avatars. VWs enable freedom of expression. Using VWs in educational contexts requires a shift from teacher-centered instruction to facilitation of…
Descriptors: Teaching Methods, Computer Simulation, Elementary Secondary Education, Student Attitudes
Glenis Gamarra-Pautt; Zoila Liliana Giraldo-Martínez – HOW, 2025
This study deeply examines the potential impact of Project-Based Learning (PBL) on the speaking abilities of a group of seventh-grade students at a public school in Cartagena, Colombia, and its connection to language learning strategies. A mixed-gender group of thirty-five students aged between 12 and 15 was randomly chosen for this explorative…
Descriptors: Grade 7, Teaching Methods, Comparative Analysis, Action Research
Baichang Zhong; Xiaofan Liu; Shuiyan Huang – Technology, Pedagogy and Education, 2025
While pair learning (PL) is considered a potential method in STEM education including robotics education (RE), the question of how to pair students for superior learning effects remains. Current grouping strategies for PL in RE are constrained by fixed grouping (FG) and short of attention to dynamic grouping (DG). Therefore, this study aims to…
Descriptors: Robotics, Cooperative Learning, Comparative Analysis, Computer Science Education
Qing Yu; Kun Yu; Baomin Li – Journal of Educational Computing Research, 2025
Computer programming is regarded as an important skill for the future. However, many K-12 students face challenges and difficulties in learning traditional text-based programming. Block-based visual programming (BVP) can reduce the difficulty of learning programming and is seen as a potential programming education tool. Nevertheless, the effects…
Descriptors: Programming, Computer Science Education, Visual Aids, Outcomes of Education
Weipeng Yang; Xinyun Hu; Ibrahim H. Yeter; Jiahong Su; Yuqin Yang; John Chi-Kin Lee – Journal of Computer Assisted Learning, 2024
Background: Artificial Intelligence (AI) literacy is a crucial part of digital literacy that all individuals should possess in today's technologically advanced world. Despite the potential benefits that AI education offers, little research has been done on how to teach AI literacy to children. Objectives: This study aimed to fill that gap by…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Digital Literacy
Debra Coffey – Journal of Invitational Theory and Practice, 2025
Invitational Education and literature circles elevated learning in this longitudinal qualitative study as undergraduate teacher candidates collaborated on digital projects. Multimodal instruction promoted innovative collaboration to lift learning and success to new levels in a university methods course. Through an intentionally inviting…
Descriptors: Cooperative Learning, Educational Theories, Educational Practices, Preservice Teachers
Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
Wendy Swanson – ProQuest LLC, 2024
Even with significant resources and professional development committed to science, technology, engineering, and mathematics (STEM) education, some elementary teachers do not feel prepared to integrate multidisciplinary content or implement project-based learning (PBL). Further research is needed for school leaders to shift traditional education…
Descriptors: STEM Education, Elementary School Teachers, Student Projects, Active Learning
David Antonio Rosas; Natalia Padilla-Zea; Jean Heutte; Daniel Burgos – International Journal of Technology in Education, 2025
This paper focuses on the physiological identification of Clutch-Flow states in real-world educational scenarios. By using the Eduflow scale and Polar H10 wearable devices, we develop two STEAM face-to-face project-base teaching-learning experiences with students in 5th and 6th grade of primary education. Based on Heart Rate Variation (HRV)…
Descriptors: STEM Education, Art Education, In Person Learning, Active Learning
Parwoto Parwoto; Sitti N. Ilyas; Muhammad Y. Bachtiar; Kartini Marzuki – South African Journal of Childhood Education, 2024
Background: Early childhood education (ECE) is crucial in cultivating creativity, especially in today's tech-savvy world. This study explores the impact of collaborative project-based learning (PjBL) with computer and play motivation on kindergarten children's creativity. Aim: Our research aimed to determine if collaborative PjBL, combined with…
Descriptors: Creativity, Kindergarten, Student Projects, Active Learning
Joseph Krajcik; Barbara Schneider; Emily Adah Miller; I-Chien Chen; Lydia Bradford; Quinton Baker; Kayla Bartz; Cory Miller; Tingting Li; Susan Codere; Deborah Peek-Brown – American Educational Research Journal, 2023
This investigation studied the effects of the Multiple Literacies in Project-Based Learning science intervention on third graders' academic, social, and emotional learning. This intervention includes four science units and materials, professional learning, and post-unit assessments; features of project-based learning; three-dimensional learning…
Descriptors: Active Learning, Student Projects, Science Education, Grade 3