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Showing 1 to 15 of 42 results Save | Export
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Elif Polat; Yunus Emre Bastug; Sinan Hopcan; Simge Cepdibi Sibiç; Nazli Ceren Isikligil – Journal of Learning and Teaching in Digital Age, 2024
This study investigates the primary school teachers' perceptions towards the Intelligent Material System (IMS), which was developed to enhance the quality of inclusive environments and support the academic skills of students with Special Educational Needs (SEN). Within this scope, IMS training was conducted with 84 classroom teachers who worked at…
Descriptors: Teacher Attitudes, Elementary School Teachers, Inclusion, Special Education
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Fokides, Emmanuel; Alatzas, Konstantinos – Technology, Knowledge and Learning, 2023
Primary school students have trouble understanding concepts related to fractions. On the other hand, technology constantly provides interesting tools that stimulate students' interest and foster learning. Among these, tangible user interfaces allow users to interact with digital applications through the manipulation of everyday objects. Given that…
Descriptors: Fractions, Mathematics Instruction, Outcomes of Education, Educational Technology
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Zafer Unal – SRATE Journal, 2025
This study evaluates TeacherServer, a generative AI platform for educators, focusing on its effectiveness and usability. Using the Teachers' Acceptance of AI in Education (TAAI) framework, it assesses teachers' perceptions before and after workshops with 148 K-12 teachers from Florida. Results show a notable improvement in teachers' acceptance of…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Usability
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Vlachogianni, Prokopia; Tselios, Nikolaos – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this paper is to investigate the impact of personality traits on the perceived usability evaluation of e-learning platforms. In specific, perceived usability levels of the educational platforms and tools used in primary and secondary education in Greece are demonstrated. The impact which personality traits and other…
Descriptors: Personality Traits, Usability, Computer Software, Educational Technology
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Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – School Science and Mathematics, 2025
Teachers often struggle to implement inquiry-based science teaching. To support them, IndagApp--a 3D educational app that offers curriculum-aligned, inquiry-based lesson plans--was designed. The app is rooted in the inquiry phases recommended in best-practices literature, which arguably align with most international standards. This study describes…
Descriptors: Usability, Computer Software, Private Schools, Public Schools
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Almeida, Gustavo de Oliveira; Bastos, Cesar Augusto Rangel – International Journal of Information and Communication Technology Education, 2018
The use of simulators and customized applications for educational use opens new possibilities in the teaching and learning process of the most varied disciplines through computer-mediated interactions. In this context, teachers are developing digital material considering this powerful tool. And the use of educational apps and simulators has…
Descriptors: Computer Oriented Programs, Usability, Physics, Science Instruction
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Dogan, Selcuk; Dogan, Nihan Agacli; Celik, Ismail – Education and Information Technologies, 2021
The purpose of this study was to examine the effect of technology support, teachers' confidence in using technology, their beliefs about using technology, and their perceived skills on the use of instructional and application software. The data we used were from 1335 K-12 teachers involved in the Technology Uses and Perceptions Survey (TUPS)…
Descriptors: Technology Uses in Education, Technology Integration, Teacher Attitudes, Self Efficacy
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Zochbauer, Johanna; Hohenwarter, Markus; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2021
To further enhance its usability and better serve teachers' needs a new connected classroom technology, called GeoGebra Classroom was developed. in this paper, we outline the results of the potential uses of GeoGebra Classroom in mathematics teaching and learning. in our Design Research study, we utilized the combination of educational research…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Mathematics Instruction
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Murat Adnan Tamer; Nesrin Özdener – Online Submission, 2023
Physical programming (PP) is defined as the design of interactive physical systems between the real and virtual worlds using a combination of software and hardware. A physical programming platform (PPP) defines a structure that includes hardware and software where such applications can be made. The aim of this study is to introduce the MIDEP…
Descriptors: Programming, Computer Science Education, Kindergarten, Elementary Secondary Education
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Menezes, Edênia da Cunha; Silva, Raquel Souza; dos Santos, Ivana Maria Barboza; Givigi, Rosana Carla do Nascimento – Turkish Online Journal of Educational Technology - TOJET, 2021
Education is a fundamental right of all, guaranteed in the Brazilian constitution and in the legislation of several countries in the world. In Brazil, Special Education targets people with disabilities and global developmental disorders. A disabled person needs certain supports, the demands for which are varied. One such demand relates to people…
Descriptors: Foreign Countries, Special Education, Students with Disabilities, Developmental Disabilities
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Kanaki, Kalliopi; Kalogiannakis, Michail – Educational Process: International Journal, 2022
Background/purpose: In terms of computational thinking core facets, algorithmic thinking is a key competency applicable not only in Computer Science but also in aspects of daily life. Considering the global phenomenon of gender stereotypes with regards to the academic and professional orientation in STEM fields, we focused on investigating the…
Descriptors: Thinking Skills, Gender Differences, STEM Education, Equal Education
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Falahah; Irrahali, Fadhila Alinda – International Journal of Higher Education, 2019
Educational game is a game especially for the kid, that contains educational materials designed in an interactive game that aims to improve intelligence as well as providing knowledge to the users. The opportunity to make android-based education game is open wide, especially the game that exploit local content. In this research, we will develop…
Descriptors: Foreign Countries, Educational Games, Geographic Regions, Educational Technology
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Nahar, Lutfun; Sulaiman, Riza; Jaafar, Azizah – Interactive Learning Environments, 2021
Android platform-based educational software for visually impaired students (VIS) are widely available, but very few of them are in Bangla. Due to the lack of low-cost Bangla Braille-based technologies, VIS depends on the traditional slate and stylus to learn Braille. This study proposes a Braille-based educational software, Bangla Braille Learning…
Descriptors: Visual Impairments, Students with Disabilities, Elementary School Students, Assistive Technology
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Donevska-Todorova, Ana – International Journal for Technology in Mathematics Education, 2019
There has been much research about tasks and learning environments but not yet sufficient regarding those involving mobile technologies for mathematics education. This paper discusses the quality of the expanding amount of tablet applications for primary school mathematics and their eloquent integration in student-centred learning environments…
Descriptors: Handheld Devices, Technology Integration, Mathematics Education, Elementary School Mathematics
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Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
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