Publication Date
| In 2026 | 0 |
| Since 2025 | 144 |
| Since 2022 (last 5 years) | 851 |
| Since 2017 (last 10 years) | 1988 |
| Since 2007 (last 20 years) | 4069 |
Descriptor
Source
Author
| Fien, Hank | 12 |
| Capobianco, Brenda M. | 11 |
| Hwang, Gwo-Jen | 11 |
| Pantaleo, Sylvia | 11 |
| Zhao, Hui | 10 |
| Baker, Scott K. | 9 |
| Hakkarainen, Kai | 9 |
| Naik, Reetu | 9 |
| Clarke, Ben | 8 |
| Doabler, Christian T. | 8 |
| English, Lyn D. | 8 |
| More ▼ | |
Publication Type
Education Level
| Elementary Education | 4276 |
| Middle Schools | 1121 |
| Secondary Education | 1092 |
| Intermediate Grades | 731 |
| Junior High Schools | 696 |
| Early Childhood Education | 666 |
| Elementary Secondary Education | 578 |
| Primary Education | 562 |
| Higher Education | 547 |
| Grade 5 | 516 |
| Postsecondary Education | 511 |
| More ▼ | |
Audience
| Teachers | 167 |
| Administrators | 21 |
| Policymakers | 19 |
| Researchers | 18 |
| Practitioners | 17 |
| Students | 9 |
| Counselors | 4 |
| Parents | 3 |
| Support Staff | 2 |
| Community | 1 |
| Media Staff | 1 |
| More ▼ | |
Location
| Turkey | 215 |
| Australia | 152 |
| Taiwan | 128 |
| California | 81 |
| Canada | 81 |
| United Kingdom (England) | 72 |
| Indonesia | 63 |
| China | 61 |
| Texas | 59 |
| United Kingdom | 52 |
| United States | 52 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 10 |
| Meets WWC Standards with or without Reservations | 23 |
| Does not meet standards | 27 |
Tzortzoglou, Filippos; Kosmas, Panagiotis; Avraamidou, Lucy – Contemporary Educational Technology, 2023
The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of…
Descriptors: Computer Simulation, Game Based Learning, Telecommunications, Handheld Devices
Nguyen Thi Ngoc – Journal of Education and e-Learning Research, 2024
This study examines the capacity of primary school teachers to design, organize, and evaluate experiential activities, utilizing a robust measurement framework grounded in the 2018 General Education Program. The evaluation encompasses 540 teachers, drawing on diverse sources, including questionnaires, regulatory documents, and input from…
Descriptors: Elementary School Teachers, Program Design, Experiential Learning, Learning Activities
Pramudya Dwi Aristya Putra; Sri Wahyuni; Nurul Fitriyah Sulaeman; Rifati Dina Handayani; Devi Yustika – Journal of Turkish Science Education, 2025
Effective scientific communication is crucial for effective science education, as it allows for the sharing of ideas and research findings. This study investigates the impact of the Engineering Design Process (EDP) on pupils' scientific communication skills. A mixed-methods approach was used, combining both quantitative and qualitative data to…
Descriptors: Science Education, Communication Skills, Engineering, Design
Hendra Y. Agustian – European Journal of Education, 2024
This case study aims to explore the role of pupils in educational design and what it means to have a say in primary school. Although many educational offers use the slogan 'pupil-centred' approach, examples are scarce in which children are seen as partners, let alone co-designers. It is therefore important to investigate to what extent pupils are…
Descriptors: Foreign Countries, Elementary School Teachers, Multicultural Education, Student Role
Pinar Baspinar; Jale Çakiroglu; Engin Karahan – Science Insights Education Frontiers, 2024
Astronomy education is essential for STEM education in primary schools, and integrating engineering design-based science education enhances student engagement and achievement in the field of space science. Integrating engineering design into science education is essential for students to excel in astronomy and to meet the requirements of…
Descriptors: Science Instruction, Middle Schools, Grade 6, Astronomy
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Durden-Myers E. J.; Evans E.; Davies M.; Campbell J.; Swaithes W. – Journal of Education for Teaching: International Research and Pedagogy, 2025
The Curriculum for Wales became statutory for Welsh schools in September 2022. This study aimed to gather insight from Welsh teachers embedding the New Curriculum for Wales within their context, with a specific focus on the implementation of the Health and Wellbeing (HWB) Area of Learning and Experience (AoLE). Participants included fifteen…
Descriptors: Foreign Countries, Curriculum Implementation, Teacher Attitudes, Well Being
Marissa Nesbit; Maggie Church; Alyssa Gray – Journal of Dance Education, 2025
Guided by the questions "What can a dance curriculum look like when it purposefully integrates social-emotional learning?" and "What can we learn from the process of designing curriculum at the intersection of dance and SEL?" we relate the experience of creating curriculum for early elementary students. We build on current…
Descriptors: Dance Education, Social Emotional Learning, Elementary School Curriculum, Curriculum Development
Jana Visnovska; Mellony Graven; José Luis Cortina; Pamela Vale – African Journal of Research in Mathematics, Science and Technology Education, 2025
In South Africa and in many other parts of the world, decolonising the curriculum has become a valued goal, while frameworks that would systematically support the decolonising project through "instructional design" are not broadly available. In this conceptual paper we bring readers to consider one framework for instructional design, the…
Descriptors: Foreign Countries, Decolonization, Instructional Design, Mathematics Education
Matere, Isaac M.; Weng, Cathy; Astatke, Melese; Hsia, Chih-Hsien; Fan, Chen-Guo – Interactive Learning Environments, 2023
Recently there has been a change in elementary curricula to focus on computational thinking, however, a good curriculum needs to be matched with good learning or teaching strategies. This study explores design-based learning (DBL) in elementary students to examine the development of computational thinking and to support knowledge construction in…
Descriptors: Design, Elementary School Students, Thinking Skills, Programming
Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Tom Doust; Jess Joyson – International Journal of Art & Design Education, 2025
This article presents an exploration of imagination as a fundamental and often undervalued aspect of human cognition emphasising its crucial role in fostering creativity. Acknowledging the challenges associated with researching imagination and its role in children's learning, the authors explore imagination through the lens of eight core…
Descriptors: Foreign Countries, Elementary School Students, Imagination, Cognitive Development
Peng Chen; Dong Yang; Jia Zhao; Shu Yang; Jari Lavonen – Journal of Computer Assisted Learning, 2025
Background: Computational thinking (CT) refers to the ability to represent problems, design solutions and migrate solutions computationally. While previous studies have shown that self-explanation can enhance students' learning, few empirical studies have examined the effects of using different self-explanation prompts to cultivate students' CT…
Descriptors: Computation, Thinking Skills, Programming, Learning Processes
Ioannis Arvanitakis; George Palaigeorgiou; Tharrenos Bratitsis – International Journal of Technology and Design Education, 2025
Although educational robotics competitions have become a popular research field in STEAM education, there is a lack of studies concerning the design process that student teams follow to build their solutions. This study aims to propose and evaluate We!Design!ForSTEAM, an approach for supporting design thinking in the context of STEAM and robotics…
Descriptors: Elementary School Students, Design, Creative Thinking, Problem Solving
Bulut, Derman; Samur, Yavuz; Cömert, Zeynep – Smart Learning Environments, 2022
In the 2020s, it is clear that children now spend most of their days in front of the screen. During screen time, playing games is one of the most important activities of children. However, technology is developing day by day and innovations are quickly becoming a natural part of life. Therefore, children now need to be creative people who produce…
Descriptors: Grade 5, Grade 6, Creative Thinking, Educational Technology

Peer reviewed
Direct link
