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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
Egan J. Chernoff – Canadian Journal of Science, Mathematics and Technology Education, 2024
As a person obsessed, perhaps overly so, with preventing water damage, an ailing dishwasher led to a system whereby who did the dishes in our household became a matter of chance. What happened next, however, was besmirchment of my character from hockey teammates, close friends, and especially from a room full of future elementary school…
Descriptors: Mathematics Instruction, Problem Solving, Ethics, Housework

Marcelo Andrade da Silva; A. Corinne Huggins-Manley; Jorge Luis Bazan; Amber Benedict – Grantee Submission, 2024
A Q-matrix is a binary matrix that defines the relationship between items and latent variables and is widely used in diagnostic classification models (DCMs), and can also be adopted in multidimensional item response theory (MIRT) models. The construction process of the Q-matrix is typically carried out by experts in the subject area of the items…
Descriptors: Q Methodology, Matrices, Item Response Theory, Educational Assessment
Marcelo Andrade da Silva; A. Corinne Huggins-Manley; Jorge Luis Bazán; Amber Benedict – Applied Measurement in Education, 2024
A Q-matrix is a binary matrix that defines the relationship between items and latent variables and is widely used in diagnostic classification models (DCMs), and can also be adopted in multidimensional item response theory (MIRT) models. The construction process of the Q-matrix is typically carried out by experts in the subject area of the items…
Descriptors: Q Methodology, Matrices, Item Response Theory, Educational Assessment
Seok-Hyun Ga; Hyun-Jung Cha; Hye-Gyoung Yoon – Journal of Science Education and Technology, 2024
As augmented reality (AR) gains prevalence, various AR exhibits are being installed in science museums. However, few research has thus far examined the extent to which these exhibits can improve visitors' learning. This study qualitatively evaluates the effectiveness of an AR dinosaur exhibit at the Gwacheon National Science Museum in Korea and…
Descriptors: Exhibits, Museums, Computer Simulation, Sciences
Tyler, Paul – Primary Science, 2022
This article discusses how abstract concepts in primary science can be tackled using interactive digital simulations, models, and analogies. The author provides information on simulations for physics; abstract space concepts; size and scale; distances; time; and weather. Interactive digital simulations are a way to help children visualise some of…
Descriptors: Interaction, Simulation, Concept Formation, Scientific Concepts
Chen-Chung Liu; Yen-Yu Lin; Fang-ying Lo; Chia-Hui Chang; Hung-Ming Lin – Education and Information Technologies, 2025
Fostering English reading interest and engagement among young learners in non-native settings demands innovative strategies. Previous studies emphasized the role of teachers in enhancing reading interest, for example, through dialogic reading due to its interactive nature. However, this approach is challenging to implement on a large scale.…
Descriptors: Learner Engagement, Gamification, Computer Simulation, Reading Interests
Amanda Provost; Nicole Panorkou – Mathematics Teacher: Learning and Teaching PK-12, 2024
Recent solar eclipses provide relevant real-world contexts for learning about the scientific phenomena of the lunar phases. News coverage of the phenomenon may have raised questions such as, "Why does the Moon look different at different times, and sometimes as if it is not there?," and "What patterns can be found in the lunar…
Descriptors: Grade 6, Simulation, Astronomy, Learning Activities
Kathy A. Mills; Alinta Brown; Patricia Funnell – Australian Educational Researcher, 2024
Immersive virtual reality (VR) is anticipated to peak in development this decade bringing new opportunities for 3D multimodal designing across all levels of education. The need for students to gain capabilities with multimodal texts--texts that combine two or more modes, such as spoken, written, and visual--is emphasised at all levels of education…
Descriptors: Computer Simulation, Foreign Countries, Technology Uses in Education, History
Maisarah; Cyndi Prasetya; Lailissa’adah; Farah Nazwa; Imelja Nurul Ain – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The science process skills of elementary school students in Langsa city are still relatively low, despite these skills being a crucial element in science education based on the Merdeka curriculum. Additionally, teachers have reported several challenges, including the presence of abstract science material, textbooks that use two-dimensional…
Descriptors: Foreign Countries, Science Process Skills, Computer Simulation, Elementary School Students
Lin, Yung-Chi – British Journal of Educational Technology, 2023
This study proposed a low-cost, easy to set up and easy to modify virtual classroom simulation environment, "CartoonClass," and tested its impact on 27 pre-service primary school teachers' noticing development during a semester-long mathematics methods course. The participants' perceptions of using CartoonClass were also examined. A…
Descriptors: Virtual Classrooms, Computer Simulation, Preservice Teachers, Elementary School Teachers
Yu-Ting Chen; Xin-Xiang Wang; Ming Li; Mutlu Cukurova; Morris Siu-Yung Jong – Education and Information Technologies, 2025
Augmented reality (AR) has been regarded as a useful tool in writing education, with the goal of enhancing students' learning. However, questions still exist about the consistency of student motivation and their writing performance when participating in educational activities driven by AR. This study focused on AR-based writing courses, employing…
Descriptors: Computer Simulation, Simulated Environment, Physical Environment, Synthesis
Tao Huang; Jing Geng; Yuxia Chen; Han Wang; Huali Yang; Shengze Hu – Education and Information Technologies, 2024
Digital technology is profoundly transforming various aspects of life, thus highlighting the need to enhance digital literacy on a national scale. In primary and secondary schools, artificial intelligence (AI) education plays a pivotal role in fostering digital literacy. To comprehensively investigate the variables influencing AI education in…
Descriptors: Artificial Intelligence, Elementary Schools, Secondary Schools, Prediction
The Prestige Economy of Elite Education: A Baudrillardian Analysis of an Aspirational English School
Holligan, Chris; Shah, Qasir – London Review of Education, 2023
Academic entrepreneurial behaviours are increasingly a research field paralleling processes of capitalist commodification. We mobilise Baudrillard's concepts to probe a school's strategic communication methods symbolising class neoliberalism, which aspirational parents may experience as a desired habitus of 'distinction'. We suggest their…
Descriptors: Social Class, Neoliberalism, Foreign Countries, Entrepreneurship
Cheng, Kun-Hung; Lee, Silvia Wen-Yu; Hsu, Ying-Tai – Journal of Educational Computing Research, 2023
Research has addressed the benefits of immersive virtual reality (IVR) for affective learning rather than cognitive performance, indicating the necessity to explore what factors may influence learners' attitudinal learning, defined as the result of instruction for changing learners' attitudes, when engaging in immersive instructional mediums. This…
Descriptors: Elementary School Students, Student Interests, Personality Traits, Student Attitudes