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Matthieu Branthôme – ACM Transactions on Computing Education, 2024
This article reports on a design-based research study centered on the conception and the assessment of the "Pyrates" application. This online serious game aims at introducing Python programming to K-12 students while easing the transition from block-based to text-based languages. After we present the various aspects underlying the…
Descriptors: Educational Games, Programming, Elementary Secondary Education, Programming Languages
Rawad Chaker; Théodore Njingang Mbadjoin – Technology, Pedagogy and Education, 2025
Drawing on a situated approach, the authors study the joint effects of lesson plans, digital artefacts (robots and tablets), spatial behaviours of students and teachers, on reconfiguration of space and interactions between students and teachers. Video observations, cluster analyses and structural equation modelling of indicators show that the…
Descriptors: Robotics, Elementary Secondary Education, Space Utilization, Lesson Plans

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