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Bian Wu; Xinyu Chang; Yiling Hu – Interactive Learning Environments, 2024
Recent years have seen an increase number of studies on spherical video-based virtual reality (SVVR) in education.However, the impact of SVVR on learning performance remains unclear and cannot be simply generalized from traditional VR-based education. The purpose of this study was to examine the overall effects of SVVR on cognitive and…
Descriptors: Video Technology, Computer Simulation, Cognitive Processes, Outcomes of Education
Zhang, Ying – International Journal of Technology in Teaching and Learning, 2021
The use of technology, such as Virtual Reality (VR), has started to take place in K-16 classrooms. Research indicates potential advantages of embedding VR into the curriculum in terms of higher motivation, increased self-expression, better achievement in content knowledge, and improved linguistic knowledge and higher order thinking skills. As a…
Descriptors: Computer Simulation, English (Second Language), Second Language Instruction, Language Teachers
Bioglio, Livio; Capecchi, Sara; Peiretti, Federico; Sayed, Dennis; Torasso, Antonella; Pensa, Ruggero G. – IEEE Transactions on Learning Technologies, 2019
In this paper, we address the problem of enhancing young people's awareness of the mechanisms involving privacy in online social networks by presenting an innovative approach based on gamification. In particular, we propose a web application that allows kids and teenagers to experience the typical dynamics of information spread through a realistic…
Descriptors: Privacy, Social Media, Children, Adolescents
Stephenson, Stefani Pautz; Hardy, Angela; Seylar, John; Wayman, Jeff; Peters, Vanessa; Beylin, Melissa; Roschelle, Jeremy – Wallace Foundation, 2021
While virtual learning environments are not new for many school leaders, the unexpected shift to remote learning during the COVID-19 pandemic has resulted in intensified focus on the need for school leadership to ensure equitable learning in virtual environments. When considering virtual learning for the future, new and current adopters will have…
Descriptors: Principals, Instructional Leadership, COVID-19, Pandemics
Adelstein, David; Barbour, Michael K. – International Review of Research in Open and Distributed Learning, 2017
Within the K-12 online learning environment there are a variety of standards that designers can utilize when creating online courses. To date, the only research-based standards available are proprietary in manner. As such, many jurisdictions have begun adopting online course design standards from the leading advocacy organization, which that have…
Descriptors: Online Courses, Educational Improvement, Standards, Advocacy
Widder, Mirela; Gorsky, Paul – Journal of Computers in Mathematics and Science Teaching, 2013
In schools, learning spatial geometry is usually dependent upon a student's ability to visualize three dimensional geometric configurations from two dimensional drawings. Such a process, however, often creates visual obstacles which are unique to spatial geometry. Useful software programs which realistically depict three dimensional geometric…
Descriptors: Computer Simulation, Mathematics Instruction, High School Students, Learning Processes