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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Lee, Chien-Ching; Bopry, Jeannette; Hedberg, John – ALT-J: Research in Learning Technology, 2007
This study looks at a specific application of Ainsworth's conceptual framework for learning with multiple representations in the context of using multiple sequential graphic organizers that are student-generated for a process-writing task. Process writing refers to writing that consists of multiple drafts. It may be a process of re-writing without…
Descriptors: Feedback (Response), Concept Mapping, Writing Ability, Cognitive Processes
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Falconer, Isobel – ALT-J: Research in Learning Technology, 2007
The slow uptake by teachers in post-compulsory education of new technological tools and technology-enhanced teaching methods may be symptomatic of a general split in the e-learning community between development of tools, services and standards, and research into how teachers can use these most effectively (i.e. between the teaching practitioner…
Descriptors: Postsecondary Education, College Faculty, Teacher Attitudes, Foreign Countries
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Sloan, David; Stratford, John; Gregor, Peter – ALT-J: Research in Learning Technology, 2006
As educators' awareness of their responsibilities towards ensuring the accessibility of the learning environment to disabled students increases, significant debate surrounds the implications of accessibility requirements on educational multimedia. There would appear to be widespread concern that the fundamental principles of creating accessible…
Descriptors: Accessibility (for Disabled), Disabilities, Educational Environment, Multimedia Materials