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Aubusson, Peter; Schuck, Sandy; Burden, Kevin – ALT-J: Research in Learning Technology, 2009
This paper reflects on the role of mobile learning in teachers' professional learning. It argues that effective professional learning requires reflection and collaboration and that mobile learning is ideally suited to allow reflection-in-action and to capture the spontaneity of learning moments. The paper also argues for the value of…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Computer Uses in Education
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Tompsett, Chris – ALT-J: Research in Learning Technology, 2007
Any application of information and communication technology in education (ICTE) sits, at times uncomfortably, at the intersection of three key disciplines: technology, education and sociology (including reflexivity). To confuse matters, any specific study may need to take account of specific knowledge within subdisciplines, such as organisational…
Descriptors: Technology Transfer, Educational Practices, Educational Change, Social Work