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Jackson, Alexander T.; Brummel, Bradley J.; Pollet, Cody L.; Greer, David D. – Educational Technology Research and Development, 2013
This research examined the effect that a relatively new Computer Supported Collaborative Learning (CSCL) device, specifically an interactive tabletop, has on elementary students' attitudes toward collaborative technologies, mathematical achievement, and the gender gap in mathematics. Prior research has shown many positive effects of CSCL…
Descriptors: Computer Interfaces, Educational Technology, Instructional Effectiveness, Student Attitudes
Song, Yanjie; Wong, Lung-Hsiang; Looi, Chee-Kit – Educational Technology Research and Development, 2012
In this paper, we present a mobile technology-assisted seamless learning process design where students were facilitated to develop their personalized and diversified understanding in a primary school's science topic of the life cycles of various living things. A goal-based approach to experiential learning model was adopted as the pedagogical…
Descriptors: Field Trips, Instructional Design, Observation, Experiential Learning
Abramovich, Samuel; Schunn, Christian; Higashi, Ross Mitsuo – Educational Technology Research and Development, 2013
Educational Badges are touted as an alternative assessment that can increase learner motivation. We considered two distinct models for educational badges; merit badges and videogame achievements. To begin unpacking the relationship between badges and motivation, we conducted a study using badges within an intelligent-tutor system for teaching…
Descriptors: Student Motivation, Prior Learning, Alternative Assessment, Expertise
Woo, Matsuko Mukumoto; Chu, Samuel Kai Wah; Li, Xuanxi – Educational Technology Research and Development, 2013
This study investigated the use of a wiki for collaborative writing among primary levels five (P5) and six (P6) students (n = 119) in a Chinese primary school in Hong Kong where English is taught as a second language (L2). Three classes of students and their English subject teachers participated in a three-month English language writing programme…
Descriptors: Foreign Countries, Statistical Analysis, Interviews, Content Analysis
Segedy, James R.; Kinnebrew, John S.; Biswas, Gautam – Educational Technology Research and Development, 2013
Betty's Brain is an open-ended learning environment in which students learn about science topics by teaching a virtual agent named Betty through the construction of a visual causal map that represents the relevant science phenomena. The task is complex, and success requires the use of metacognitive strategies that support knowledge acquisition,…
Descriptors: Artificial Intelligence, Computer Simulation, Computer Mediated Communication, Intelligent Tutoring Systems
Slof, B.; Erkens, G.; Kirschner, P.; Jaspers, J. G. M. – Educational Technology Research and Development, 2010
This study investigated the effects of representational scripting on non-expert student learning while collaboratively carrying out complex learning-tasks. The premise underlying this research is that effective cognitive activities would be evoked when complex learning-tasks are structured into phase-related part-tasks and are supported by…
Descriptors: Cognitive Processes, Secondary School Students, Group Activities, Cooperative Learning
Lee, Victor R.; Thomas, Jonathan M. – Educational Technology Research and Development, 2011
This paper describes an iteration of a design-based research project that involved integrating commercial physical activity data (PAD) sensors, such as heart rate monitors and pedometers, as technologies that could be used in two fifth grade classrooms. By working in partnership with two participating teachers and seeking out immediate resources…
Descriptors: Elementary School Students, Metabolism, Physical Activities, Educational Technology
Cuevas, Joshua A.; Russell, Roxanne L.; Irving, Miles A. – Educational Technology Research and Development, 2012
This research sought to add to a body of knowledge that is severely underrepresented in the scientific literature, the effects of technological tools on reading comprehension and reading motivation in diverse secondary students from lower socioeconomic backgrounds. The study implemented an independent silent reading (ISR) program across a 5-month…
Descriptors: Experimental Groups, Control Groups, Reading Comprehension, Silent Reading
Chin, Doris B.; Dohmen, Ilsa M.; Cheng, Britte H.; Oppezzo, Marily A.; Chase, Catherine C.; Schwartz, Daniel L. – Educational Technology Research and Development, 2010
One valuable goal of instructional technologies in K-12 education is to prepare students for future learning. Two classroom studies examined whether Teachable Agents (TA) achieves this goal. TA is an instructional technology that draws on the social metaphor of teaching a computer agent to help students learn. Students teach their agent by…
Descriptors: Concept Mapping, Educational Technology, Elementary School Students, Science Instruction
Kang, Helen W.; Zentall, Sydney S. – Educational Technology Research and Development, 2011
This study hypothesized that increased intensity of graphic information, presented in computer-generated instruction, could be differentially beneficial for students with hyperactivity and inattention by improving their ability to sustain attention and hold information in-mind. To this purpose, 18 2nd-4th grade students, recruited from general…
Descriptors: Hyperactivity, Geometric Concepts, Geometry, Special Needs Students
Bulu, Saniye Tugba; Pedersen, Susan – Educational Technology Research and Development, 2010
This study investigated the effects of domain-general and domain-specific scaffolds with different levels of support, continuous and faded, on learning of scientific content and problem-solving. Students' scores on a multiple-choice pretest, posttest, and four recommendation forms were analyzed. Students' content knowledge in all conditions…
Descriptors: Problem Solving, Scaffolding (Teaching Technique), Middle School Students, Science Instruction
Dickey, Michele D. – Educational Technology Research and Development, 2011
The purpose of this study is to address the pragmatics of integrating virtual worlds for teaching and learning for K-12 education. Specifically this qualitative investigation focuses on a reflective dialogue gathered from a group of K-12 (primary and secondary school) educators about their experiences using both "Active Worlds Educational…
Descriptors: Elementary School Teachers, Secondary School Teachers, Educational Technology, Barriers
Huang, Yueh-Min; Liang, Tsung-Ho; Su, Yen-Ning; Chen, Nian-Shing – Educational Technology Research and Development, 2012
Today various types of tablet computers are used, including iPad and Android Tablets. These individual portable digital devices can be used as e-book readers to support mobile personalized learning. Though many studies have investigated e-books by targeting undergraduate students, yet less attention has been paid to children. Therefore, an…
Descriptors: Feedback (Response), Elementary School Students, Instructional Design, Learning Processes
Belland, Brian R. – Educational Technology Research and Development, 2010
A critical step in problem-based learning (PBL) units occurs when groups present their solution to the central problem. This is challenging for middle school students because it involves the creation of an evidence-based argument (Krajcik et al., "Journal of the Learning Sciences" 7:313-350, 1998). Using a mixed method design, this study…
Descriptors: Middle School Students, Persuasive Discourse, Problem Based Learning, Student Improvement
Khan, S. – Educational Technology Research and Development, 2008
This research assessed the value of case study methodology in the design of an educational computer simulation. Three sources of knowledge were compared to assess the value of case study: practitioner and programmer knowledge, disciplinary knowledge, and knowledge obtained from a case study of teacher practice. A retrospective analysis revealed…
Descriptors: Computer Simulation, Computer Software, Case Studies, Case Method (Teaching Technique)
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