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Nicholson, Scott – Knowledge Quest, 2011
One of the great failings in educational game design is a focus on the question-and-answer model of gameplay. This type of educational game has players engage in some sort of time-wasting activity like rolling a die and moving, and then the focus of the game, the activity of answering a question, is triggered. Thousands of educational games use…
Descriptors: Educational Games, Game Theory, Video Technology, Program Design
Laboucan, Billy Joe, Ed.; Dion, Susan, Ed.; Sawers, Neil, Ed.; Scott, J. Marilyn, Ed. – Alberta Education, 2009
The underlying foundations for all elements of this "Cree Language and Culture 12-year Program Guide to Implementation (Kindergarten to Grade 3)" are Cree values--those viewpoints and ways of being that characterize the Cree way of life. They are as important today in educating students in the Cree language and culture as they have ever…
Descriptors: Canada Natives, Values, Program Guides, Kindergarten
Laboucan, Billy Joe, Ed.; Dion, Susan, Ed.; Sawers, Neil, Ed.; Scott, J. Marilyn. Ed. – Alberta Education, 2009
This guide will provide the reader with the tools needed to plan a successful Cree language experience in the classroom. As a teacher, you will choose appropriate activities with your students from the Sample Teaching and Learning Activities. The activities and assessment strategies are samples you can add to and adapt to fit your classroom…
Descriptors: Teaching Methods, Program Guides, Grade 6, Grade 4