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Lindeman, Kayla; Hicks, Troy – Art Education, 2023
Although art classrooms are rich with demonstrations, discussions, and artmaking, the COVID-19 pandemic brought unprecedented challenges to art educators wanting to engage students in studio-rich practices. As one solution, Bitmoji classrooms emerged in response to emergency remote teaching (ERT). Bitmoji classrooms--containing an instructor's…
Descriptors: Art Education, Teaching Methods, Online Courses, Studio Art
Beaulieu, Lisa Cartin – ProQuest LLC, 2022
Hundreds of thousands of K-12 children in the United States are enrolled in online K-12 virtual schools that consistently report poor academic outcomes. There is a need to assess how well instructors in a synchronous online environment present new material to learners in a way that best aligns with how the brain manages and integrates new…
Descriptors: Elementary Secondary Education, Online Courses, Synchronous Communication, Teaching Methods
Rakhimzhanova, B. Lyazzat; Issabayeva, N. Darazha; Khakimova, Tiyshtik; Bolyskhanova, J. Madina – International Education Studies, 2015
The purpose of this study was to justify of the formation technique of representation of modeling methodology at computer science lessons. The necessity of studying computer modeling is that the current trends of strengthening of general education and worldview functions of computer science define the necessity of additional research of the…
Descriptors: Foreign Countries, Computer Science, Computer Science Education, Computer Simulation
Zendler, Andreas; Klaudt, Dieter; Seitz, Cornelia – Journal of Educational Computing Research, 2014
The authors discuss empirically determined competence areas to K-12 computer science education, emphasizing the cognitive level of competence. The results of a questionnaire with 120 professors of computer science serve as a database. By using multi-dimensional scaling and cluster analysis, four competence areas to computer science education…
Descriptors: Elementary Secondary Education, Computer Science Education, Competence, Cognitive Processes
Widder, Mirela; Gorsky, Paul – Journal of Computers in Mathematics and Science Teaching, 2013
In schools, learning spatial geometry is usually dependent upon a student's ability to visualize three dimensional geometric configurations from two dimensional drawings. Such a process, however, often creates visual obstacles which are unique to spatial geometry. Useful software programs which realistically depict three dimensional geometric…
Descriptors: Computer Simulation, Mathematics Instruction, High School Students, Learning Processes
Kay, Robin H.; Knaack, Liesel – Educational Technology Research and Development, 2009
Learning objects are interactive web-based tools that support the learning of specific concepts by enhancing, amplifying, and/or guiding the cognitive processes of learners. Research on the impact, effectiveness, and usefulness of learning objects is limited, partially because comprehensive, theoretically based, reliable, and valid evaluation…
Descriptors: Instructional Design, Construct Validity, Predictive Validity, Measures (Individuals)
Summers, Laura L. – Knowledge Quest, 2009
As budget cuts loom in school districts across the nation, school librarians are expected to show artifacts and share data to cement their credibility as instructional leaders, since according to Zmuda (2007) and many others, the effectiveness of the school library media program must be measured by what students learn as a result of their…
Descriptors: Cooperation, Computer Software, Articulation (Education), School Libraries
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2020
For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 1 contains 37 papers dealing primarily with research and development topics. Papers dealing with the…
Descriptors: Educational Technology, Technology Uses in Education, Professional Development, Feminism
Martinez, Michael E.; Peters Burton, Erin E. – Educational Media International, 2011
The "cyberinfrastucture" is a broad informational network that entails connections to real-time data sensors as well as tools that permit visualization and other forms of analysis, and that facilitates access to vast scientific databases. This multifaceted network, already a major boon to scientific discovery, now shows exceptional promise in…
Descriptors: Visualization, Educational Technology, STEM Education, Cognitive Processes
Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
Korakakis, G.; Pavlatou, E. A.; Palyvos, J. A.; Spyrellis, N. – Computers & Education, 2009
This research aims to determine whether the use of specific types of visualization (3D illustration, 3D animation, and interactive 3D animation) combined with narration and text, contributes to the learning process of 13- and 14- years-old students in science courses. The study was carried out with 212 8th grade students in Greece. This…
Descriptors: Animation, Foreign Countries, Grade 8, Case Studies
Mendez, Jose M.; Montanero, Manuel – Educational Technology & Society, 2008
This paper investigates the uses of various kinds of hypermedia format for history learning, which specifically emphasizes on the role of causal reasoning about history accounts. Three different groups in the last school year of Secondary Education (aged 16) studied the same materials about the Discovery of America in three different formats: (a)…
Descriptors: Thinking Skills, History Instruction, Cognitive Processes, Secondary School Students
Houssart, Jenny; Sams, Claire – International Journal for Technology in Mathematics Education, 2008
This article examines 9-11 year olds' attempts to beat the computer at a game of strategy and asks how far and under what circumstances they developed a strategic approach to the game. Extracts from videotape transcripts are analysed to reveal the components of children's particular approaches, evident even amongst children who did not develop an…
Descriptors: Teaching Methods, Thinking Skills, Cognitive Processes, Language Usage
Bottino, R. M.; Ferlino, L.; Ott, M.; Tavella, M. – Computers & Education, 2007
The paper reports a small-scale, long-term pilot project designed to foster strategic and reasoning abilities in young primary school pupils by engaging them in a number of computer games, mainly those usually called mind games (brainteasers, puzzlers, etc.). In this paper, the objectives, work methodology, experimental setting, and tools used in…
Descriptors: Computers, Cognitive Processes, Pilot Projects, Thinking Skills
Wollak, Barbara A.; Koppenhaver, David A. – Assistive Technology Outcomes and Benefits, 2011
Writing is a recursive and complex set of cognitive processes that can be taught effectively to students with disabilities. Employing an adapted cognitive theory of writing, a broad view of what constitutes evidence, and the support of a variety of assistive and internet-based technologies, we developed a writing instructional program to meet the…
Descriptors: Evidence, Disabilities, Cognitive Processes, Writing Instruction
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