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Namsoo Shin; Kevin Haudek; Joseph Krajcik – Community for Advancing Discovery Research in Education (CADRE), 2025
In this brief, authors Namsoo Shin, Kevin Haudek, and Joseph Krajcik explore how artificial intelligence (AI) can serve as a transformative learning partner in K-12 STEM education. They describe theoretical foundations of using AI in STEM education and the importance of fostering an integrated understanding of STEM content. The brief examines AI's…
Descriptors: Artificial Intelligence, STEM Education, Computer Uses in Education, Elementary Secondary Education
Hennah, Naomi – School Science Review, 2018
Digital badges are graphical representations of an accomplishment. Open badges are a subset of digital badges, an image file in which additional data, metadata, are embedded. Not only will an open badge contain a description of the badge, the criteria, the issuer and issue date, but also, when appropriate, standards, tags, expiry date and…
Descriptors: Foreign Countries, Recognition (Achievement), Computer Uses in Education, Science Education
Kim, Minchi C. – Educational Technology, 2012
Many studies have been conducted on the topics of tools, computers, and technology designed to promote student learning. However, researchers have rarely raised the critical issue of the lack of consensus on conceptualizing "cognitive tools" or the possible challenges associated with previous definitions. By examining the limitations on research…
Descriptors: Instructional Design, Social Environment, Technology Integration, Technology Uses in Education
Lahat, Ayelet; Helwig, Charles C.; Zelazo, Philip David – Cognitive Development, 2012
Moral and conventional violations are usually judged differently: Only moral violations are treated as independent of social rules. To investigate the cognitive processing involved in the development of this distinction, undergraduates (N = 34), adolescents (N = 34), and children (N = 14) read scenarios presented on a computer that had 1 of 3…
Descriptors: Adolescents, Age Differences, Cognitive Processes, Undergraduate Students
Sheridan, Kimberly M. – Mind, Brain, and Education, 2011
The Studio Thinking Framework (STF) focuses on habits of mind taught through studio arts rather than disciplinary content or media-specific techniques. It is well suited to integrate studies of arts learning and teaching in a range of contexts, and it provides a framework for understanding how visual arts participation is dramatically changing…
Descriptors: Visual Arts, Art Education, Studio Art, Internet
Underwood, Charles; Parker, Leann; Stone, Lynda – Learning, Media and Technology, 2013
Digital literacies have fast become indispensable for productive engagement, competency, and citizenship in a rapidly changing world. After-school programs represent an important venue where many young people can develop a mastery of digital literacies, encompassing both the creative and responsible use of a broad range of new media. This paper…
Descriptors: After School Programs, Computer Literacy, Informal Education, School Community Programs
Schrader, Claudia; Bastiaens, Theo – International Review of Research in Open and Distance Learning, 2012
Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices' learning, the current study…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Uses in Education
Martinez, Michael E.; Peters Burton, Erin E. – Educational Media International, 2011
The "cyberinfrastucture" is a broad informational network that entails connections to real-time data sensors as well as tools that permit visualization and other forms of analysis, and that facilitates access to vast scientific databases. This multifaceted network, already a major boon to scientific discovery, now shows exceptional promise in…
Descriptors: Visualization, Educational Technology, STEM Education, Cognitive Processes
Lindgren, Robb; Schwartz, Daniel L. – International Journal of Science Education, 2009
Interactive simulations are entering mainstream science education. Their effects on cognition and learning are often framed by the legacy of information processing, which emphasized amodal problem solving and conceptual organization. In contrast, this paper reviews simulations from the vantage of research on perception and spatial learning,…
Descriptors: Information Processing, Spatial Ability, Computer Simulation, Science Instruction
Terras, Melody M.; Ramsay, Judith – British Journal of Educational Technology, 2012
Web 2.0 technology not only offers the opportunity of massively parallel interconnected networks that support the provision of information and communication anytime and anywhere but also offers immense opportunities for collaboration and sharing of user-generated content. This information-rich environment may support both formal and informal…
Descriptors: Foreign Countries, Developing Nations, Electronic Learning, Informal Education
Dunn, Karee E.; Rakes, Glenda C. – Journal of Technology and Teacher Education, 2010
After more than two decades of concerted effort, less than desirable progress has been made in the integration of effective technology use in the classroom. In many cases computers have entered classrooms, but are used to do little more than support existing teaching practices (i.e. PowerPoint read as lecture). Research suggests that teachers…
Descriptors: Educational Technology, Faculty Development, Teaching Methods, Computer Uses in Education
Wiebe, Eric N.; Minogue, James; Jones, M. Gail; Cowley, Jennifer; Krebs, Denise – Computers & Education, 2009
While there has been extensive experimental research on haptics, less has been conducted on cross-modal interactions between visual and haptic perception and even less still on cross-modal applications in instructional settings. This study looks at a simulation on the principles of levers using both visual and haptic feedback: one group received…
Descriptors: Feedback (Response), Eye Movements, Attention, Tactual Perception
Webber, Jenny Ann – ProQuest LLC, 2011
Attention Deficit/Hyperactivity Disorder (ADHD) and its effects on student academic achievement have been researched for many years. There have been many interventions that have been used in treating ADHD that have been found successful when implemented consistently. Some of the interventions that have been researched in the past are behavior…
Descriptors: Attention Deficit Hyperactivity Disorder, Feedback (Response), Behavior Modification, Short Term Memory
Kelley, Todd; Brenner, Daniel C.; Pieper, Jon T. – National Center for Engineering and Technology Education, 2010
A comparative study was conducted to compare two approaches to engineering design curriculum between different schools (inter-school) and between two curricular approaches, "Project Lead the Way" (PLTW) and "Engineering Projects in Community Service" (EPIC High) (inter-curricular). The researchers collected curriculum…
Descriptors: Curriculum Guides, Protocol Analysis, Surveys, Engineering
Fishman, Barry; Marx, Ronald W.; Blumenfeld, Phyllis; Krajcik, Joseph; Soloway, Elliot – Journal of the Learning Sciences, 2004
This article examines why cognitively oriented technology innovations, designed to foster deep thinking and learning, have not become widespread in K-12 schools. We argue a key reason is that most design-based research does not explicitly address systemic issues of usability, scalability and sustainability. This limitation must be overcome if…
Descriptors: Educational Research, Educational Technology, Thinking Skills, Cognitive Processes
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