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No Child Left Behind Act 20013
Showing 1 to 15 of 320 results Save | Export
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Matthieu Branthôme – ACM Transactions on Computing Education, 2024
This article reports on a design-based research study centered on the conception and the assessment of the "Pyrates" application. This online serious game aims at introducing Python programming to K-12 students while easing the transition from block-based to text-based languages. After we present the various aspects underlying the…
Descriptors: Educational Games, Programming, Elementary Secondary Education, Programming Languages
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Xueye Yan; Peng Peng; Yuting Liu – Grantee Submission, 2024
Mayer (2017, 2020) proposed three major design features of computer-assisted instructions (CAI) within the Cognitive Theory of Multimedia Learning: reducing extraneous processing (i.e., excluding irrelevant content), managing essential processing (i.e., focusing on the complex but essential learning materials), and fostering generative processing…
Descriptors: Computer Assisted Instruction, Reading Instruction, Instructional Design, Reading Difficulties
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Stephanie M. Robillard; Victor R. Lee; Jody Clarke-Midura; Jessica Shumway – Journal of Research on Technology in Education, 2025
This article uses interaction analysis to examine an episode moment-by-moment of how a group of educators recognized and acknowledged that a specific design decision could be harmful for a historically marginalized population of students enrolled in the district. However, once a key change was made to be more culturally responsive and considerate,…
Descriptors: Design, Computer Science, Culturally Relevant Education, Cooperation
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Dennen, Vanessa P.; Hall, Barbara M.; Hedquist, Amber – Online Learning, 2023
Many online learning experiences integrate some form of dialogic interaction among instructors and learners. However, the degree to which these individuals come to a mutual understanding of their task and topic, a phenomenon called intersubjectivity, often remains a question. This systematic review of online learning research examines 48…
Descriptors: Online Courses, Learning Experience, Journal Articles, Trend Analysis
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Xing, Wanli; Li, Chenglu; Chen, Guanhua; Huang, Xudong; Chao, Jie; Massicotte, Joyce; Xie, Charles – Journal of Educational Computing Research, 2021
Integrating engineering design into K-12 curricula is increasingly important as engineering has been incorporated into many STEM education standards. However, the ill-structured and open-ended nature of engineering design makes it difficult for an instructor to keep track of the design processes of all students simultaneously and provide…
Descriptors: Engineering Education, Design, Feedback (Response), Student Evaluation
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Song, Yanjie; Hwang, Gwo-Jen – Interactive Learning Environments, 2022
Despite seamless vocabulary learning studies having been implemented for about 10 years, little is known about what seamless vocabulary learning studies are, how they were conducted, what the learning outcomes were, or the issues and trends of seamless vocabulary learning. This literature review aimed at addressing these questions. Adopting…
Descriptors: Vocabulary Development, Learning Theories, Research Reports, Educational Trends
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Gamze Ozogul; Jana Reisslein; Martin Reisslein – International Journal of Designs for Learning, 2016
Even though engineering outreach to K-12 schools initially seemed to be a simple undertaking, it proved to require complex design solutions related to a variety of issues. The purpose of this design case is to tell the story of our National Science Foundation (NSF) supported engineering outreach project, that took place between the years of…
Descriptors: Engineering Education, Kindergarten, Elementary Secondary Education, Computer Assisted Instruction
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Jaber, Lama Z.; Dini, Vesal; Hammer, David; Danahy, Ethan – Science Education, 2018
The "Framework for K-12 Science Education" (National Research Council, 2012) outlines eight practices to represent the diverse ways scientists construct and evaluate knowledge. Engaging students in these practices is a key instructional target in the science classroom. This target, however, creates particular challenges for online…
Descriptors: Science Education, Elementary Secondary Education, Electronic Learning, Web Based Instruction
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Gràcia, Marta; Casanovas, Jordi; Riba, Carles; Sancho, Maria Ribera; Jarque, Maria Josep; Casanovas, Josep; Vega, Fàtima – Computer Assisted Language Learning, 2022
This paper reports the development and validation of a digital application (Assessment Scale of Oral Language at School -- Decision Support System, EVALOE-DSS) for the professional development of teachers aiming to improve their students' linguistic competence. We performed a multiple case study involving seven teachers and their students from…
Descriptors: Teaching Methods, Self Evaluation (Individuals), Oral Language, Second Language Learning
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Yasin Karatay; Volker Hegelheimer – CALICO Journal, 2021
The pandemic in 2020 has profoundly impacted millions of people all around the world. We have experienced intense disruption in our daily lives. We have lost loved ones, jobs, motivation, and precious time that could have been used more productively. The pandemic did not distinguish between borders, race, or gender. It affected everyone but not…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Teaching Methods
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Kim, Min Kyung; McKenna, John William; Park, Yujeong – Remedial and Special Education, 2017
The purpose of this study was to investigate the evidence base for using computer-assisted instruction (CAI) to improve the reading comprehension of students with learning disabilities (LD). Twelve peer-reviewed studies (seven comparison group studies, five single-case studies) met selection criteria and were evaluated according to the relevant…
Descriptors: Computer Assisted Instruction, Educational Technology, Reading Comprehension, Learning Disabilities
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Mercier, Emma M.; Higgins, Steven E. – Learning and Instruction, 2013
Developing fluency and flexibility in mathematics is a key goal of upper primary schooling, however, while fluency can be developed with practice, designing activities that support the development of flexibility is more difficult. Drawing on concepts of adaptive expertise, we developed a task for a multi-touch classroom, NumberNet, that aimed to…
Descriptors: Quasiexperimental Design, Video Technology, Educational Technology, Printed Materials
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Schrader, Claudia; Bastiaens, Theo – Journal of Interactive Learning Research, 2012
This article presents a review of existent literature that provides insight in the effectiveness of computer learning games. Based on this research, the effectiveness of games is illustrated in detail with regard to three current perspectives on games: design characteristics of games, the process of gameplay and the reflection of specific…
Descriptors: Computer Games, Educational Games, Design Requirements, Literature Reviews
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Thornton, Timothy; Ernst, Jeremy V.; Clark, Aaron C. – Technology and Engineering Teacher, 2012
Improvement in instructional practices through dynamic means of delivery remains a central consideration to technology educators. To help accomplish this, one must constantly utilize contemporary and cutting-edge technological applications in attempts to provide a more beneficial learning experience for students. These technologies must…
Descriptors: Educational Technology, Computer Simulation, Computer Assisted Design, Computer Software
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Frattari, Antonio; Dalpra, Michela; Bernardi, Fabio – International Journal of Technology and Design Education, 2013
An interdisciplinary partnership within an European Leonardo da Vinci project has developed a new approach aimed at educating secondary school students in the creation of built environments accessible to disabled people and at sensitizing them towards the inclusion of people with disabilities in all realms of social life. The AWARD (Accessible…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Instructional Design
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