Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Author
| Basawapatna, Ashok | 1 |
| Bennett, Vicki | 1 |
| Ioannidou, Andri | 1 |
| Koh, Kyu Han | 1 |
| Means, Barbara M., Ed. | 1 |
| Repenning, Alexander | 1 |
| Rosson, Mary Beth, Ed. | 1 |
| Stephens, Amy, Ed. | 1 |
Publication Type
| Reports - Evaluative | 2 |
| Books | 1 |
| Collected Works - General | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Elementary Secondary Education | 3 |
| Higher Education | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Alaska | 1 |
| Colorado | 1 |
| South Dakota | 1 |
| Texas | 1 |
| Wyoming | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Means, Barbara M., Ed.; Stephens, Amy, Ed. – National Academies Press, 2021
Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only…
Descriptors: Computation, Computer Uses in Education, Computer Science, Computer Science Education
Ioannidou, Andri; Bennett, Vicki; Repenning, Alexander; Koh, Kyu Han; Basawapatna, Ashok – Online Submission, 2011
The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our…
Descriptors: Computer Science Education, Elementary Secondary Education, Student Motivation, Middle School Students
Rosson, Mary Beth, Ed. – InTech, 2010
Readers will find several papers that address high-level issues in the use of technology in education, for example architecture and design frameworks for building online education materials or tools. Several other chapters report novel approaches to intelligent tutors or adaptive systems in educational settings. A number of chapters consider many…
Descriptors: Educational Technology, Student Projects, Active Learning, Information Systems

Peer reviewed
Direct link
