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Stanislav Pozdniakov; Roberto Martinez-Maldonado; Yi-Shan Tsai; Vanessa Echeverria; Zachari Swiecki; Dragan Gaševic – Journal of Learning Analytics, 2025
Recent research on learning analytics dashboards has focused on designing user interfaces that offer various forms of "visualization guidance" (often referring to notions such as "data storytelling" or "narrative visualization") to teachers (e.g., emphasizing data points or trends with colour and adding annotations),…
Descriptors: Visual Aids, Learning Analytics, Technological Literacy, Pedagogical Content Knowledge
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Chase, Catherine C.; Chin, Doris B.; Oppezzo, Marily A.; Schwartz, Daniel L. – Journal of Science Education and Technology, 2009
Betty's Brain is a computer-based learning environment that capitalizes on the social aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent (TA) which can reason based on how it is taught. Two studies demonstrate the "protege effect": students make greater effort to learn for their TAs than they do…
Descriptors: Learning Activities, Student Motivation, Grade 8, Grade 5
Kelley, Todd; Brenner, Daniel C.; Pieper, Jon T. – National Center for Engineering and Technology Education, 2010
A comparative study was conducted to compare two approaches to engineering design curriculum between different schools (inter-school) and between two curricular approaches, "Project Lead the Way" (PLTW) and "Engineering Projects in Community Service" (EPIC High) (inter-curricular). The researchers collected curriculum…
Descriptors: Curriculum Guides, Protocol Analysis, Surveys, Engineering
Kelley, Todd R.; Hill, Roger B. – National Center for Engineering and Technology Education, 2007
The purpose of this study was to better understand cognitive strategies used by high school technology education students who have participated in technology education instruction with an engineering design focus. Specifically, this study evaluated the cognitive strategies of students participating in "Project Lead the Way" curriculum…
Descriptors: Comparative Analysis, Cognitive Processes, Educational Technology, Engineering
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Smith, Glenn Gordon; Middleton, James A. – Australian Educational Computing, 2003
This study compared interaction with a computer vs. observation as learning situations for low and high ability student's learning of spatial visualization and geometric transformations. Thirty-two fifth grade boys took the Differential Aptitude Test, Space Relations Subset (DAT), and then participated in the experiment. Pre-test and post-test…
Descriptors: Protocol Analysis, Low Achievement, Observational Learning, Aptitude Tests