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Samah H. Almaki; Mnyero A. Gunda; Khairuddin Idris; Abdul Talib M. Hashim; Siti Rahaimah Ali – Interactive Learning Environments, 2024
Despite simulation games (SGs) being a novel pedagogical tool that can soundly represent real environments to enhance students' learning outcomes, knowledge, and skills, there is still a lack of an overview of the current theoretical understanding of using simulation games as a pedagogical method to develop K-12 learning outcomes. Taking an…
Descriptors: Literature Reviews, Content Analysis, Elementary Secondary Education, Computer Simulation
Çankaya, Serkan – Journal of Educational Technology and Online Learning, 2019
In recent years, it can be said that the use of new virtual reality related technologies increased swiftly. Especially virtual reality headsets have become an important device in virtual reality and augmented reality applications. As a consequence of these developments, researchers started to investigate the use of virtual reality headsets in many…
Descriptors: Computer Simulation, Technology Uses in Education, Literature Reviews, Content Analysis
Akgun, Muhterem; Atici, Bünyamin – Participatory Educational Research, 2022
The objective of this study is to ascertain the effects of immersive virtual reality environments on students' academic achievement utilizing quantitative and qualitative approaches. First, databases of Web of Science, Google Scholar, ERIC, Proquest, YÖK Thesis Center, and ULAKBIM of Turkey were searched, and 31 studies (23 journal papers and 8…
Descriptors: Computer Simulation, Academic Achievement, Meta Analysis, Databases
Cherner, Todd; Halpin, Peter – Journal of Interactive Learning Research, 2021
Virtual reality (VR) is an emerging technology that is gaining traction in K12 education. Whereas well-designed and engaging VR experiences may be considered educational, teacher educators with content-area expertise are uniquely positioned to analyze the actual content provided by those experiences when determining VR's educational value.…
Descriptors: Content Analysis, Computer Software, Computer Simulation, Preservice Teachers
Bouta, Hara; Retalis, Symeon; Paraskeva, Fotini – Computers & Education, 2012
This study examines the effect of using an online 3D virtual environment in teaching Mathematics in Primary Education. In particular, it explores the extent to which student engagement--behavioral, affective and cognitive--is fostered by such tools in order to enhance collaborative learning. For the study we used a purpose-created 3D virtual…
Descriptors: Cooperative Learning, Virtual Classrooms, Mathematics Instruction, Elementary School Mathematics
Merchant, Zahira – Online Submission, 2010
The purpose of the observational study was to investigate whether spaces in Second Life (SL) displaying interactive scientific exhibits can become potential avenues to promote inquiry in teaching scientific concepts. 42 SL spaces (islands) were selected using inclusion/exclusion criteria out of 155 spaces that were found using three different…
Descriptors: Scientific Concepts, Exhibits, Science Education, Computer Simulation
Jacka, Lisa; Booth, Kate – Australian Educational Computing, 2012
Virtual worlds are highly immersive, engaging and popular computer mediated environments being explored by children and adults. Why then aren't more teachers using virtual worlds in the classroom with primary and secondary school students? Reasons often cited are the learning required to master the technology, low-end graphics cards, poor…
Descriptors: Foreign Countries, Computer Security, Educational Technology, Regional Programs
Ketelhut, Diane Jass; Nelson, Brian; Schifter, Catherine; Kim, Younsu – Education Sciences, 2013
Current science assessments typically present a series of isolated fact-based questions, poorly representing the complexity of how real-world science is constructed. The National Research Council asserts that this needs to change to reflect a more authentic model of science practice. We strongly concur and suggest that good science assessments…
Descriptors: Virtual Classrooms, Science Tests, Academic Standards, Middle School Students
Merchant, Guy – Educational Research, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems--or even what such a transformation might look like in the classroom. 3D virtual worlds offer a…
Descriptors: Social Control, Educational Practices, Educational Change, Literacy
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2011
For the thirty-fourth year, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, FL. A limited quantity of these Proceedings were printed and sold in both hardcopy and electronic…
Descriptors: Foreign Countries, Research and Development, Educational Technology, Conference Papers
National Center for Engineering and Technology Education, 2008
As part of the usual end of year meeting that has been a feature of the National Center for Engineering and Technology Education (NCETE) project, a conference intending to provide a forum for young voices in an outside of the Center was organized. The basic model for the gathering was borrowed from track and field. This was to be an intellectual…
Descriptors: Thinking Skills, Educational Technology, Program Effectiveness, Self Efficacy
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers