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Johnson, L.; Adams, S.; Haywood, K. – New Media Consortium, 2011
"The NMC Horizon Report" series is the most visible outcome of the New Media Consortium. (NMC) Horizon Project, an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This volume, "The…
Descriptors: Advisory Committees, Elementary Secondary Education, Creative Activities, Global Approach
Conover, Patricia Ross – Library Media Connection, 2009
The goal for library media specialists and teachers is to lead students to use technology to communicate, in a powerful and meaningful way, and to creatively display what they have learned. With these ideas in mind, this article details several projects using Microsoft PowerPoint XP. The activities, with simplified instructions, can be adapted to…
Descriptors: Experiential Learning, Computer Software, Computer Uses in Education, Creative Activities
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Brennan, Karen; Monroy-Hernandez, Andres; Resnick, Mitchel – New Directions for Youth Development, 2010
To become full and active participants in today's technologically saturated society, young people need to become creators (and not just consumers) of interactive media. Developing the requisite abilities and capacities is not a wholly individual process; it is important for young people to have access to communities where they can collaborate and…
Descriptors: Computer Uses in Education, Cooperation, Community, Internet
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Carbonaro, M.; Cutumisu, M.; Duff, H.; Gillis, S.; Onuczko, C.; Siegel, J.; Schaeffer, J.; Schumacher, A.; Szafron, D.; Waugh, K. – Computers & Education, 2008
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than builders/constructors of computer games. Recently,…
Descriptors: Creative Activities, Computers, Programming, Gender Differences
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Rooney, David; McKenna, Bernard; Keenan, Thomas – Policy Futures in Education, 2006
This article addresses concerns about the role of education policy in the context of knowledge-related public policy. Specifically, it raises concerns about how the technocratic and anti-social tendencies already observed in knowledge-related policy discourse may adversely influence the intellectual and cultural life of communities. A key goal of…
Descriptors: Role of Education, Policy Analysis, Public Policy, Educational Policy