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Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – Computers & Education, 2011
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Descriptors: Foreign Countries, Research Design, Student Attitudes, Learning Activities
Johnson, L.; Adams, S.; Haywood, K. – New Media Consortium, 2011
"The NMC Horizon Report" series is the most visible outcome of the New Media Consortium. (NMC) Horizon Project, an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This volume, "The…
Descriptors: Advisory Committees, Elementary Secondary Education, Creative Activities, Global Approach
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Limanauskiene, Virginija; Stuikys, Vytautas – Electronic Journal of e-Learning, 2009
With the expansion of e-learning, the understanding and evaluation of already created e-learning environments is becoming an extremely important issue. One way to dealing with the problem is analysis of case studies, i.e. already created environments, from the reuse perspective. The paper presents a general framework and model to assess UNITE, the…
Descriptors: Electronic Learning, Communication Problems, Computer Assisted Instruction, Editing
Sadik, Alaa; Reisman, Sorel – Quarterly Review of Distance Education, 2004
This article presents sets of observations and recommendations for Web-based distance learning, based on formative and summative performance and opinion data collected from participants involved in the design, development, and utilization of Wired Class, a Web-based learning environment that was developed to teach mathematics to Egyptian secondary…
Descriptors: Distance Education, Web Based Instruction, Educational Environment, Internet