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Clark, Douglas B.; Tanner-Smith, Emily E.; Killingsworth, Stephen S. – Review of Educational Research, 2016
In this meta-analysis, we systematically reviewed research on digital games and learning for K-16 students. We synthesized comparisons of game versus nongame conditions (i.e., media comparisons) and comparisons of augmented games versus standard game designs (i.e., value-added comparisons). We used random-effects meta-regression models with robust…
Descriptors: Educational Games, Computer Games, Meta Analysis, Multiple Regression Analysis
Liu, Jun; Sha, Sha; Zheng, Qinghua; Zhang, Wei – International Journal of Distance Education Technologies, 2012
Assigning difficulty level indicators to the knowledge units helps the learners plan their learning activities more efficiently. This paper focuses on how to use the topology of a knowledge map to compute and rank the difficulty levels of knowledge units. Firstly, the authors present the hierarchical structure and properties of the knowledge map.…
Descriptors: Foreign Countries, Knowledge Level, Difficulty Level, Educational Technology
Cromley, Jennifer G.; Perez, Tony C.; Fitzhugh, Shannon L.; Newcombe, Nora S.; Wills, Theodore W.; Tanaka, Jacqueline C. – Journal of Experimental Education, 2013
The authors tested whether students can be taught to better understand conventional representations in diagrams, photographs, and other visual representations in science textbooks. The authors developed a teacher-delivered, workbook-and-discussion-based classroom instructional method called Conventions of Diagrams (COD). The authors trained 1…
Descriptors: Visual Aids, Textbooks, Biology, Grade 10
Chliounaki, Kalliopi; Bryant, Peter – Child Development, 2007
A 2-year longitudinal study was carried out to test the hypothesis that children's word-specific learning of inflectional spellings is an essential first step in their acquiring an understanding of morphological rules for spelling inflections. Ninety children, who were 6-years-old at the start of the project, were asked to spell pseudowords and…
Descriptors: Familiarity, Spelling, Longitudinal Studies, Hypothesis Testing
Gentile, Douglas A.; Gentile, J. Ronald – Journal of Youth and Adolescence, 2008
This article presents conceptual and empirical analyses of several of the "best practices" of learning and instruction, and demonstrates how violent video games use them effectively to motivate learners to persevere in acquiring and mastering a number of skills, to navigate through complex problems and changing environments, and to experiment with…
Descriptors: Elementary School Students, Curriculum Design, Play, Video Games
Parkinson, Eric – International Journal of Technology and Design Education, 2007
This article explores relationships between designing and making in the work of children within the age range 5-11 when engaged in practical modelling tasks. The notion of the model is explored from the perspective of concrete representations. It is suggested that concrete models may be used as hypotheses from which to test ideas about the nature…
Descriptors: Language Research, Linguistics, Hypothesis Testing, Technology Education
Meijer, Joost – Curriculum Journal, 2007
This article gives a description of three analyses concerning the construct learning to learn and the assessment of cross-curricular skills. First, the correspondence between learning to learn and cross-curricular skills is examined by means of a theoretical content analysis. Second, the nature of cross-curricular skills is studied through a…
Descriptors: Foreign Countries, Grade 9, Statistical Analysis, Intelligence