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Pellas, Nikolaos; Dengel, Andreas; Christopoulos, Athanasios – IEEE Transactions on Learning Technologies, 2020
Although virtual reality (VR) simulation training has gained prominence, review studies to inform instructors and educators on the use of this technology in science, technology, engineering, and mathematics (STEM) are still scarce. This article presents various VR-supported instructional design practices in K-12 (primary and secondary) and higher…
Descriptors: STEM Education, Computer Simulation, Computer Uses in Education, Elementary Secondary Education
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Bergström, Peter; Mårell-Olsson, Eva; Jahnke, Isa – Scandinavian Journal of Educational Research, 2019
This study provides new insights into Swedish teachers' didactical designs when handling two contemporary challenges regarding the new national curriculum and the increasing digitalisation of schools through one-to-one computing initiatives. The research questions consider how teachers organise physical and digital resources in their classrooms as…
Descriptors: Foreign Countries, Instructional Design, National Curriculum, Computer Uses in Education
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Means, Barbara M., Ed.; Stephens, Amy, Ed. – National Academies Press, 2021
Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only…
Descriptors: Computation, Computer Uses in Education, Computer Science, Computer Science Education
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Huang, Ronghuai, Ed.; Kinshuk, Ed.; Price, Jon K., Ed. – Lecture Notes in Educational Technology, 2016
This book aims to capture the current innovation and emerging trends of digital technologies for learning and education in k-12 sector through a number of invited chapters in key research areas. Emerging Patterns of innovative instruction in different context, Learning design for digital natives, Digital learning resources for personalized…
Descriptors: Elementary Secondary Education, Computer Uses in Education, Instructional Innovation, Instructional Design
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Isotani, Seiji; Mizoguchi, Riichiro; Isotani, Sadao; Capeli, Olimpio M.; Isotani, Naoko; de Albuquerque, Antonio R. P. L.; Bittencourt, Ig. I.; Jaques, Patricia – Computers & Education, 2013
When the goal of group activities is to support long-term learning, the task of designing well-thought-out collaborative learning (CL) scenarios is an important key to success. To help students adequately acquire and develop their knowledge and skills, a teacher can plan a scenario that increases the probability for learning to occur. Such a…
Descriptors: Foreign Countries, Semantics, Vignettes, Cooperative Learning
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Long, Taotao; Liang, Wenxin; Yu, Shengquan – International Journal of Education and Development using Information and Communication Technology, 2013
As an emerging mobile terminal, the tablet computer has begun to enter into the educational system. With the aim of having a better understanding of the application and people's perspectives on the new technology in K-12 schools in China, a survey was conducted to investigate the tablet computer's application, user's perspectives and requirements…
Descriptors: Foreign Countries, Handheld Devices, Teaching Methods, Computer Software
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Arnab, Sylvester; Berta, Riccardo; Earp, Jeffrey; de Freitas, Sara; Popescu, Maria; Romero, Margarida; Stanescu, Ioana; Usart, Mireia – Electronic Journal of e-Learning, 2012
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid technological innovation and associated changes in the way we work and live. As well as accommodation of technology in its ever-diversifying forms, there is a fundamental need to enhance learning processes through evolution in pedagogical approaches, so…
Descriptors: Foreign Countries, Educational Games, Computer Games, Learning Processes
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Wyss, Vanessa L. – TechTrends: Linking Research and Practice to Improve Learning, 2013
Student perceptions of science-oriented careers and scientists have been shown to be largely inaccurate. Through an instructional design and development process we have developed a method for offering students more accurate information about science-oriented careers. This paper follows the steps involved in developing a volume of…
Descriptors: Student Attitudes, Instructional Design, Video Technology, Middle School Students
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Honey, Sukrat; Graham, Edward – International Journal for Technology in Mathematics Education, 2012
This paper looks at research based models that have been put forward to describe how teacher use of technology develops. There have been a variety of studies that have proposed levels that describe teacher use of technology and identify the different aspects of use that distinguish these levels. Very few of these studies have shown how teachers…
Descriptors: Adoption (Ideas), Models, Journal Writing, Grounded Theory
Kim, Minchi C. – Educational Technology, 2012
Many studies have been conducted on the topics of tools, computers, and technology designed to promote student learning. However, researchers have rarely raised the critical issue of the lack of consensus on conceptualizing "cognitive tools" or the possible challenges associated with previous definitions. By examining the limitations on research…
Descriptors: Instructional Design, Social Environment, Technology Integration, Technology Uses in Education
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Janicki, Eric; Chandler-Olcott, Kelly – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
Although K-12 teachers are frequently exhorted to maintain classroom websites, little is known about how they view or accomplish such work. To address this gap in the research literature, the study described here used qualitative methods, including computer-mediated interviews and document analysis, to explore secondary English teachers'…
Descriptors: Web Sites, Instructional Design, Computer Mediated Communication, Qualitative Research
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Mintz, Joseph; Aagaard, Morten – Educational Technology Research and Development, 2012
Persuasive technology is a sub-discipline of Human-Computer Interaction that has emerged within the last 10 years, and which has generated increasing interest in the application of persuasion to systems design. Most applications have to date been developed in commercial contexts, as well in the domain of health promotion. We present a mainly…
Descriptors: Instructional Design, Attitude Change, Credibility, Behavior Change
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Moradmand, Nasrin; Datta, Amitava; Oakley, Grace – Australian Educational Computing, 2012
With the world moving rapidly into digital media and information, the ways in which learning activities in mathematics can be created and delivered are changing. However, to get the best results from the integration of ICTs in education, any application's design and development needs to be based on pedagogically appropriate principles, in terms of…
Descriptors: Foreign Countries, Teaching Methods, Learning Theories, Taxonomy
Sulla, Nancy – Eye on Education, 2011
Teachers and administrators who recognize the needs of today's society and students, and their impact on teaching and learning, can use this book to create student-centered classrooms that make technology a vital part of their lessons. Filled with practical examples and step-by-step guidelines, "Students Taking Charge" will help educators design…
Descriptors: Computer Uses in Education, Active Learning, Student Centered Curriculum, Student Empowerment
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Kenny, Robert; Gunter, Glenda – Journal of Interactive Learning Research, 2011
Video games are one of the fastest growing elements of informal, virtual learning. While their popularity in informal learning situations continues to grow, adoption in the K-12 classrooms remains stagnant. We attribute this to two separate but inter-related phenomena. Game designers and developers fail to incorporate important pedagogic…
Descriptors: Instructional Design, Video Games, Educational Games, Teaching Methods
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