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Cunningham, Christine M.; Kelly, Gregory J. – Journal of Pre-College Engineering Education Research, 2022
In this paper, we address the societally important issue of developing a more equitable approach to preK-12 engineering education. Our primary emphasis is on K-8 grades--a time when first impressions of engineering may be developed. Calls for increased participation by all students, including those who have been historically marginalized, motivate…
Descriptors: Models, Equal Education, Engineering Education, Kindergarten
Gensburg-Sawall, Julie Ann – ProQuest LLC, 2018
Self-service design tools are flooding K-12 environments and altering the way instruction can be designed and delivered. As a result, schools are utilizing existing academics to both design and teach their own curriculum. These academics, called "designers-by-assignment", tend to have limited training in instructional systems design and…
Descriptors: Elementary Secondary Education, Teaching Methods, Instructional Design, Case Studies
Miller, Brant G.; Hougham, R. Justin; Eitel, Karla Bradley – TechTrends: Linking Research and Practice to Improve Learning, 2013
The Adventure Learning (AL) approach to designing and implementing learning experiences has great potential for practitioners. This manuscript delineates the practical enactment of AL to support the K-12 community, teacher educators, and residential environmental science program providers in the conceptualization and delivery of their own AL…
Descriptors: Adventure Education, Elementary Secondary Education, Place Based Education, Instructional Design
Irwin, Carol C.; Irwin, Richard L.; Hays, Brandon – Strategies: A Journal for Physical and Sport Educators, 2011
Integrative curriculum has been noted as a best practice toward effective learning. Quality physical educators struggle and search for different ways to integrate other content areas (e.g.., language arts, math, and social studies) into their daily lessons; however, due to budgetary limitations, they must find ways to do so with educationally…
Descriptors: Physical Education, Integrated Curriculum, Program Descriptions, Curriculum Implementation
Kendall, John; Frazee, Dana J.; Ryan, Susan – Association for Supervision and Curriculum Development, 2012
Go in depth on Common Core Standards for middle schools to learn how they help students build on and extend skills acquired in earlier grades and prepare them for the nuanced communication and analytical work they will encounter in high school. Getting a copy for every teacher ensures they'll know: (1) The key focus areas of the Common Core…
Descriptors: State Standards, Educational Strategies, Teaching Methods, Instructional Design
Aspen Institute, 2012
Close Reading Exemplars pull together several key shifts within the Common Core State Standards (CCSS) in a single methodological approach towards reading texts. Close Reading Exemplars focus on investigating complex texts (Anchor Reading Standard 10) via text dependent questions that rely on evidence and inferences to answer them (Anchor Reading…
Descriptors: State Standards, Core Curriculum, Curriculum Implementation, Reading Strategies
Thornton, Timothy; Ernst, Jeremy V.; Clark, Aaron C. – Technology and Engineering Teacher, 2012
Improvement in instructional practices through dynamic means of delivery remains a central consideration to technology educators. To help accomplish this, one must constantly utilize contemporary and cutting-edge technological applications in attempts to provide a more beneficial learning experience for students. These technologies must…
Descriptors: Educational Technology, Computer Simulation, Computer Assisted Design, Computer Software
Tobiason, Glory; Heritage, Margaret; Chang, Sandy; Jones, Barbara; Herman, Joan – Center on Standards and Assessments Implementation, 2014
This resource is part of a series produced by the Center for Standards and Assessment Implementation (CSAI) to assist teachers and those who support teachers to plan teaching and learning from College and Career Ready Standards (CCRS) for all students, including students with disabilities, English learners, academically at-risk students, students…
Descriptors: Formative Evaluation, Lesson Plans, Educational Planning, Career Readiness
Chmiel, Marjee – Cultural Studies of Science Education, 2012
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Descriptors: Educational Games, Play, Video Games, Educational Research
Looi, Chee-Kit; Wong, Lung-Hsiang; So, Hyo-Jeong; Seow, Peter; Toh, Yancy; Chen, Wenli; Zhang, Baohui; Norris, Cathie; Soloway, Elliot – Computers & Education, 2009
With the mass adoption of mobile computing devices by the current school generation, significant opportunities have emerged for genuinely supporting differentiated and personalized learning experiences through mobile devices. In our school-based research work in introducing mobilized curricula to a class, we observe one compelling mobilized lesson…
Descriptors: Class Activities, Learning Activities, Elementary School Students, Curriculum Implementation
Allan, Walter C.; Erickson, Jeryl L.; Brookhouse, Phil; Johnson, Judith L. – TechTrends: Linking Research and Practice to Improve Learning, 2010
Maine's one-to-one laptop program provides an ideal opportunity to explore conditions that optimize teacher integration of technology-focused curriculum into the classroom. EcoScienceWorks (ESW) is an ecology curriculum that includes targeted simulations and a code block programming challenge developed through an NSF-ITEST grant. The project was…
Descriptors: Curriculum Development, Environmental Education, Ecology, Science Teachers
Chee, Yam San; Tan, Kim Chwee Daniel – Electronic Journal of e-Learning, 2012
Traditional modes of chemistry education in schools focus on imparting chemistry knowledge to students via instruction. Consequently, students often acquire the mistaken understanding that scientific knowledge comprises a fixed body of "proven" facts. They fail to comprehend that the construction of scientific understanding is a human…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
Liu, Yuliang – Journal of Educational Technology Systems, 2012
This project was designed to test Mayer's multimedia theory in an elementary school to improve students' mathematics learning for low-income children. The study designed and developed two multimedia mathematics experiments in 3rd grade: 9's multiplication experiment and geometric solids experiment. The two experimental lessons were implemented in…
Descriptors: Mathematics Education, Low Income Groups, Pretests Posttests, Geometric Concepts
Shieh, Ruey S. – Computers & Education, 2012
Technology-Enabled Active Learning (TEAL) is a pedagogical innovation established in a technology-enhanced multimedia studio, emphasizing constructivist-oriented teaching and learning. In Taiwan, an increasing number of schools are adopting the TEAL notion to deliver courses. This study examines the impact of TEAL on both student performance and…
Descriptors: Foreign Countries, Educational Technology, Constructivism (Learning), Science Activities
Thomas, Michael K.; Barab, Sasha A.; Tuzun, Hakan – Journal of Educational Computing Research, 2009
This study examined the tensions surrounding the implementation of a technology-rich educational innovation called Quest Atlantis (QA) in a local public elementary school. Three qualitative case studies of three classrooms implementing the innovation and a subsequent cross-case analysis were undertaken to illuminate: 1) the reasons why teachers…
Descriptors: Educational Innovation, Educational Technology, Case Studies, Elementary Schools