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Isaias, Pedro, Ed.; Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed. – Cognition and Exploratory Learning in the Digital Age, 2020
This volume provides a comprehensive and contemporary depiction of the swift evolution of learning technologies and the innovations that derive from their deployment in school education. It comprises cases studies, research focused on emergent technologies and experiments with existing tools in a wide range of scenarios. The studies included in…
Descriptors: Educational Technology, Educational Innovation, Computer Uses in Education, STEM Education
Sanacore, Joseph; Piro, Joseph – International Journal of Progressive Education, 2014
In the United States, children are in front of the "screen" about six hours a day, and because schools are a microcosm of society, educators need to incorporate more screen-oriented activities into the literacy program. Transmediation, based in social semiotics, promotes collaborative conversations, which nurture positive translations…
Descriptors: Literacy Education, Computer Uses in Education, Semiotics, Brain
Tas, Yasemin; Balgalmis, Esra – Journal of Education in Science, Environment and Health, 2016
The goal of this study was to describe Turkish mathematics and science teachers' use of computer in their classroom instruction by utilizing TIMSS 2011 data. Analyses results revealed that teachers most frequently used computers for preparation purpose and least frequently used computers for administration. There was no difference in teachers'…
Descriptors: Foreign Countries, Mathematics Teachers, Science Teachers, Computer Uses in Education
Sengupta, Pratim; Farris, Amy Voss; Wright, Mason – Technology, Knowledge and Learning, 2012
Novice learners find motion as a continuous process of change challenging to understand. In this paper, we present a pedagogical approach based on agent-based, visual programming to address this issue. Integrating agent-based programming, in particular, Logo programming, with curricular science has been shown to be challenging in previous research…
Descriptors: Mechanics (Physics), Motion, Change, Aesthetics
Lee, Ahlam – Journal of Pre-College Engineering Education Research, 2013
Many STEM studies have focused on traditional learning contexts, such as math- and science-related learning factors, as pre-college learning predictors for STEM major choices in colleges. Few studies have considered a progressive learning activity embedded within STEM contexts. This study chose computer-based learning activities in K-12 math…
Descriptors: STEM Education, Predictor Variables, High School Students, Majors (Students)
Miller, Grant R.; Toth, Shannon Lindsay – Social Studies, 2012
In this article, the authors describe how they used primary and secondary sources related to the Indian Removal Act to develop a learning activity in which students analyze, corroborate, and synthesize primary sources. Using the free, online authoring tool, UDL Book Builder, they were able to develop on-demand digital scaffolds that temper an…
Descriptors: Access to Education, Historiography, Primary Sources, Critical Thinking
Underwood, Charles; Parker, Leann; Stone, Lynda – Learning, Media and Technology, 2013
Digital literacies have fast become indispensable for productive engagement, competency, and citizenship in a rapidly changing world. After-school programs represent an important venue where many young people can develop a mastery of digital literacies, encompassing both the creative and responsible use of a broad range of new media. This paper…
Descriptors: After School Programs, Computer Literacy, Informal Education, School Community Programs
Covili, Jared – Corwin, 2012
Google is more than a search engine--it offers many tools that give people the opportunity to work virtually from anywhere, with anyone, at any time they choose. And these tools are available to teachers and students for free. This book for K-12 educators explores the wide array of Google tools and shows how to use them in the classroom to foster…
Descriptors: Class Activities, Learning Activities, Elementary Secondary Education, Search Engines
Kennett, Peter – School Science Review, 2012
The website "Earthlearningidea" was developed for the International Year of Planet Earth in 2007 and continues with one new activity per fortnight. Activities are devised to catch the attention of students and to enable them to enjoy the science of the Earth. Many activities require minimal equipment, for schools in developing countries, but there…
Descriptors: Internet, Plate Tectonics, Computer Uses in Education, Web Sites
Southcott, Jane; Crawford, Renee – Australasian Journal of Educational Technology, 2011
Recently, in Australia both the "National Review of School Music Education" and "The Australian Curriculum" identify the importance of technology in school music education. However, the understanding of music technology, as demonstrated by state and territory curricular guidelines, is limited with technology mostly recognised…
Descriptors: Foreign Countries, Curriculum Development, Music Education, Music
Merchant, Guy – British Journal of Educational Technology, 2012
Mobile phones have rapidly been absorbed into the fabric of our day-to-day lives. They are now a key consumer item, a symbol of social capital and they connect their users to a mobile web with multiple applications. As ownership and access to smartphones has spread into the teenage years, their place in institutions of formal education has been…
Descriptors: Foreign Countries, Handheld Devices, Influence of Technology, Social Networks
Hinostroza, J. Enrique; Labbe, Christian; Brun, Mario; Matamala, Carolina – Computers & Education, 2011
This paper presents the results of the analysis of teaching and learning activities in state subsidized schools in Chile. The study is based on the data collected through a national survey applied to all state subsidized schools (census) and a sample of private schools and examines teachers' and students' reported teaching and learning activities…
Descriptors: Foreign Countries, Secondary Schools, Private Schools, Learning Activities
Harris, Judith; Hofer, Mark; Blanchard, Margaret; Grandgenett, Neal; Schmidt, Denise; van Olphen, Marcela; Young, Carl – Journal of Technology and Teacher Education, 2010
Technological pedagogical content knowledge (TPCK or TPACK)--the highly practical professional educational knowledge that enables and supports technology integration--is comprised of teachers' concurrent and interdependent knowledge of curriculum content, general pedagogy, and technological understanding. Teachers' planning--which expresses…
Descriptors: Instructional Development, Technology Integration, Classification, Educational Technology
Stephenson, Paul; Richardson, Mary; Gabrosek, John; Reischman, Diann – Journal of Statistics Education, 2009
This paper describes an interactive activity that revolves around the dice-based golf game GOLO. The GOLO game can be purchased at various retail locations or online at igolo.com. In addition, the game may be played online free of charge at igolo.com. The activity is completed in four parts. The four parts can be used in a sequence or they can be…
Descriptors: Probability, Inferences, Games, Computers
Kapur, Manu; Kinzer, Charles K. – International Journal of Computer-Supported Collaborative Learning, 2009
This study was designed as a confirmatory study of work on "productive failure" (Kapur, "Cognition and Instruction," 26(3), 379-424, 2008). N = 177, 11th-grade science students were randomly assigned to solve either well- or ill-structured problems in a computer-supported collaborative learning (CSCL) environment without the provision of any…
Descriptors: Prior Learning, Problem Solving, Grade 11, Hypothesis Testing
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