Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 6 |
Descriptor
Author
Adams, S. | 1 |
Benford, Steve | 1 |
Cheng, Ching-Ling | 1 |
Chu, H. C. | 1 |
Chuang, Chien-Wen | 1 |
Din, Rosseni | 1 |
Embi, Mohamed Amin | 1 |
Haywood, K. | 1 |
Hong, Jon-Chao | 1 |
Hwang, G. J. | 1 |
Hwang, Ming-Yueh | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Elementary Secondary Education | 6 |
Elementary Education | 3 |
Higher Education | 1 |
Audience
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Nordin, Norazah; Ibrahim, Sham; Mohd. Hamzah, Mohd. Izham; Embi, Mohamed Amin; Din, Rosseni – Turkish Online Journal of Educational Technology - TOJET, 2012
The development in information technology has now moved from the first wave that emphasises on computer technical skills to the second wave which focuses on the application and management aspects. This paper aims to investigate the use of learning management system among future school heads in education management and leadership. The study was…
Descriptors: Educational Technology, Information Technology, Leadership, Learning Strategies
Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
Johnson, L.; Adams, S.; Haywood, K. – New Media Consortium, 2011
"The NMC Horizon Report" series is the most visible outcome of the New Media Consortium. (NMC) Horizon Project, an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This volume, "The…
Descriptors: Advisory Committees, Elementary Secondary Education, Creative Activities, Global Approach
Hong, Jon-Chao; Hwang, Ming-Yueh; Lu, Chin-Hsieh; Cheng, Ching-Ling; Lee, Yu-Chen; Lin, Chan-Li – Interactive Learning Environments, 2009
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In this paper an evolutionary contest game was designed and implemented to examine the…
Descriptors: Play, Educational Games, Action Research, Focus Groups
Manches, Andrew; O'Malley, Claire; Benford, Steve – Computers & Education, 2010
This research aims to explore the role of physical representations in young children's numerical learning then identify the benefits of using a graphical interface in order to understand the potential for developing interactive technologies in this domain. Three studies are reported that examined the effect of using physical representations…
Descriptors: Young Children, Computer Interfaces, Problem Solving, Mathematics Instruction
Tseng, J. C. R.; Chu, H. C.; Hwang, G. J.; Tsai, C. C. – Computers & Education, 2008
Previous research of adaptive learning mainly focused on improving student learning achievements based only on single-source of personalization information, such as learning style, cognitive style or learning achievement. In this paper, an innovative adaptive learning approach is proposed by basing upon two main sources of personalization…
Descriptors: Cognitive Style, Instructional Design, Computer Software, Individualized Instruction