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Showing 1 to 15 of 21 results Save | Export
Editorial Projects in Education, 2025
Problem-based learning (PBL) offers a powerful approach to engage students in meaningful learning experiences by connecting classroom content to real-world challenges. This Spotlight explores how PBL can be implemented across K-12 to foster critical thinking, collaboration, and problem-solving skills. From preparing students for the workforce…
Descriptors: Problem Based Learning, Learning Experience, Kindergarten, Elementary Secondary Education
Bartley, Carmen – Region 10 Comprehensive Center, 2020
This document summarizes a review of research, evaluation, resources, and stakeholder knowledge related to the topic of translation services for schools and districts. Databases used for conducting this review included Google Scholar and ERIC. Literature from peer-reviewed, scholarly journals was reviewed (noted with an asterisk), along with…
Descriptors: Translation, School Districts, Kindergarten, Elementary Secondary Education
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Fisher-Ari, Teresa; Kavanagh, Kara M.; Martin, Anne – Journal of Education Policy, 2017
Neoliberal discourses defining and measuring "student achievement" and "teacher success" through myopic high-stakes testing-driven criteria for "accountability," can perpetuate the very inequities these reforms purport to address. Nested within a five-year inquiry using grounded theory to investigate experiences of…
Descriptors: Neoliberalism, Grounded Theory, Academic Achievement, Cheating
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Frattari, Antonio; Dalpra, Michela; Bernardi, Fabio – International Journal of Technology and Design Education, 2013
An interdisciplinary partnership within an European Leonardo da Vinci project has developed a new approach aimed at educating secondary school students in the creation of built environments accessible to disabled people and at sensitizing them towards the inclusion of people with disabilities in all realms of social life. The AWARD (Accessible…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Instructional Design
Education Week, 2013
This special report is the latest installment in an ongoing series about how online education is changing teaching and learning and the development of curricula. It was produced with support from the Bill & Melinda Gates Foundation and the Carnegie Corporation of New York. This paper contains the following articles: (1) Changing the Role of K-12…
Descriptors: Electronic Learning, Curriculum Development, Educational Technology, Technology Uses in Education
Utebay, Kudret – Educational Facility Planner, 2011
Every building, from the smallest school to the tallest skyscraper, uses energy. This energy is most often generated by burning fossil fuels, which releases greenhouse gases into the atmosphere and contributes to climate change. Existing commercial buildings offer a significant opportunity for low-cost, immediate emissions and energy cost…
Descriptors: Building Design, Fuels, Energy Conservation, Climate
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Sherrell, Linda; Malasri, Kriangsiri; Mills, David; Thomas, Allen; Greer, James – Journal of Computers in Mathematics and Science Teaching, 2012
From 2004-2007, the University of Memphis carried out the NSF-funded Tri-P-LETS (Three P Learning Environment for Teachers and Students) project to improve local high-school computer science curricula. The project reached a total of 58 classrooms in eleven high schools emphasizing problem solving skills, programming concepts as opposed to syntax,…
Descriptors: Workshops, Inservice Teacher Education, Partnerships in Education, Secondary School Teachers
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Lim, Cher Ping – British Journal of Educational Technology, 2008
The aim of this paper and the one which follows is to explore how the potential of computer games may be taken up in schools to support learning engagement among students. It is not the intention of the papers to dismiss existing classroom practices or overlook accounts of innovative practices in schools; the papers' aim is to provide educators…
Descriptors: Computers, Games, Learner Engagement, Learning Motivation
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Amirian, Susan – Computers in the Schools, 2007
The purpose of this paper is to present the Digital Backpacks program, to discuss its design, development, and implementation. Digital Backpacks was created to give university faculty and partner K-12 teachers access to hardware and software to facilitate their own learning, to design learning activities for their classrooms, and then to bring the…
Descriptors: Elementary Secondary Education, Computer Software, Educational Technology, Social Environment
Behrens, John T.; Mislevy, Robert J.; DiCerbo, Kristen E.; Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2010
The world in which learning and assessment must take place is rapidly changing. The digital revolution has created a vast space of interconnected information, communication, and interaction. Functioning effectively in this environment requires so-called 21st century skills such as technological fluency, complex problem solving, and the ability to…
Descriptors: Evidence, Student Evaluation, Educational Assessment, Influence of Technology
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Basham, James D.; Meyer, Helen; Perry, Ernest – Journal of Research on Technology in Education, 2010
In this study, we introduce the digital backpack as a means for creating a rich learning experience for students of multiple ages. Development, design, and refinement of the digital backpack are grounded in the theoretical framework of Universal Design for Learning using a Design-Based Research (DBR) model. This article presents the design and…
Descriptors: Access to Education, Museums, Slavery, Freedom
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McLaren, Susan V. – International Journal of Technology and Design Education, 2012
This paper describes an action research, school situated project conducted with partnership funding from Learning and Teaching Scotland, Scottish Qualifications Authority and Becta, the UK government's agency for communications technology in education. Based on "e-scape" (e-solutions for creative assessment in portfolio environments),…
Descriptors: Foreign Countries, Evidence, Feedback (Response), Program Effectiveness
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Wishart, Jocelyn; Triggs, Pat – Computers & Education, 2010
In this paper we report on the successes and challenges of a creative project involving museums, schools and interactive technologies. The MuseumScouts project is EU Comenius 2.1 funded and involves teachers, teacher educators, museum staff, students and researchers from five European countries: Germany (Berlin and Munich), Lithuania (Vilnius),…
Descriptors: Adult Students, Museums, Foreign Countries, Educational Technology
Elsner, Daniela – Online Submission, 2011
This paper describes the theoretical framework and the main objectives of the European Comenius project MuViT -- Multiliteracy Virtual. The project engages primary pupils across the world in multilingual and audiovisual reading and writing processes through the use of information technology resources to enhance multi-literacies, plurilingual…
Descriptors: Foreign Countries, Multilingualism, Writing Processes, Computer Assisted Instruction
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Galletta, Anne; Jones, Vanessa – Educational Studies: Journal of the American Educational Studies Association, 2010
Our article is based on a study of our integration of social foundations coursework with filmmaking and participatory action research, bringing teacher candidates and middle and high school students together. The project was carried out in partnership between an urban university and two nearby public schools within a Midwestern city known for high…
Descriptors: Poverty, Urban Universities, Action Research, Nonprint Media
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