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Ritter, Nicole; Arslan-Ari, Ismahan – TechTrends: Linking Research and Practice to Improve Learning, 2023
The flipped classroom approach has grown in various disciplines; however, only few research studies are conducted in social sciences at K-12 settings. This action research investigated the impact of implementing a flipped classroom approach on students' motivation and learning the content knowledge in a suburban high school introductory psychology…
Descriptors: Social Sciences, Student Motivation, High School Students, Student Attitudes
Buss, Ray R.; Wetzel, Keith; Foulger, Teresa S.; Lindsey, LeeAnn – Journal of Digital Learning in Teacher Education, 2015
We compared the effectiveness of learning technological, pedagogical, and content knowledge (TPACK) domain knowledge in a new technology-infused approach for teaching technology to teacher candidates with a more traditional, stand-alone course. In the new approach, learning to use technology is infused into program methods courses. Candidates all…
Descriptors: Elementary Secondary Education, Preservice Teacher Education, Pedagogical Content Knowledge, Teaching Methods
Mason, Lucia; Tornatora, Maria Caterina; Pluchino, Patrik – Computers & Education, 2013
This study used eye-tracking methodology in the school setting to examine fourth graders' online processing of text and graphics while reading an illustrated science text. We were interested in identifying patterns of visual behavior, which was examined considering individual differences in reading comprehension, prior knowledge, and spatial…
Descriptors: Multimedia Materials, Pretests Posttests, Correlation, Web Based Instruction
Segedy, James R.; Kinnebrew, John S.; Biswas, Gautam – Educational Technology Research and Development, 2013
Betty's Brain is an open-ended learning environment in which students learn about science topics by teaching a virtual agent named Betty through the construction of a visual causal map that represents the relevant science phenomena. The task is complex, and success requires the use of metacognitive strategies that support knowledge acquisition,…
Descriptors: Artificial Intelligence, Computer Simulation, Computer Mediated Communication, Intelligent Tutoring Systems
Widder, Mirela; Gorsky, Paul – Journal of Computers in Mathematics and Science Teaching, 2013
In schools, learning spatial geometry is usually dependent upon a student's ability to visualize three dimensional geometric configurations from two dimensional drawings. Such a process, however, often creates visual obstacles which are unique to spatial geometry. Useful software programs which realistically depict three dimensional geometric…
Descriptors: Computer Simulation, Mathematics Instruction, High School Students, Learning Processes
Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes
Rau, M. A.; Aleven, V.; Rummel, N. – Society for Research on Educational Effectiveness, 2011
Graphical representations (GRs) of the learning content are often used for instruction (Ainsworth, 2006). When used in learning technology, GRs can be especially useful since they allow for interactions across representations that are physically impossible, for instance by dragging and dropping symbolic statements into a chart that automatically…
Descriptors: Intelligent Tutoring Systems, Retention (Psychology), Mathematics, Mathematics Instruction
Cromley, Jennifer G.; Perez, Tony C.; Fitzhugh, Shannon L.; Newcombe, Nora S.; Wills, Theodore W.; Tanaka, Jacqueline C. – Journal of Experimental Education, 2013
The authors tested whether students can be taught to better understand conventional representations in diagrams, photographs, and other visual representations in science textbooks. The authors developed a teacher-delivered, workbook-and-discussion-based classroom instructional method called Conventions of Diagrams (COD). The authors trained 1…
Descriptors: Visual Aids, Textbooks, Biology, Grade 10
O'Mahony, Timothy Kieran – ProQuest LLC, 2010
The learning study reports on part of a larger project being lead by the author. In this dissertation I explore one goal of this project--to understand effects on student learning outcomes as a function of using different methods for connecting out-of-school experiential learning with formal school-based instruction. There is a long history of…
Descriptors: Informal Education, Experiential Learning, Learning Processes, Learning Strategies
Greene, Jeffrey Alan; Bolick, Cheryl Mason; Robertson, Jane – Computers & Education, 2010
In this study, we examined how high-school students utilized a hypermedia learning environment (HLE) to acquire declarative knowledge of a historical topic, as well as historical thinking skills. In particular, we were interested in whether self-regulated learning (SRL; Winne & Hadwin, 1998; Zimmerman, 2000) processing was related to the…
Descriptors: Thinking Skills, High School Students, History Instruction, Learner Controlled Instruction
Laru, Jari; Jarvela, Sanna; Clariana, Roy B. – Interactive Learning Environments, 2012
This study explores how collaborative inquiry learning can be supported with multiple scaffolding agents in a real-life field trip context. In practice, a mobile peer-to-peer messaging tool provided meta-cognitive and procedural support, while tutors and a nature guide provided more dynamic scaffolding in order to support argumentative discussions…
Descriptors: Foreign Countries, Educational Technology, Field Trips, Persuasive Discourse
Meyer, Elizabeth; Abrami, Philip C.; Wade, C. Anne; Aslan, Ofra; Deault, Louise – Computers & Education, 2010
Can an electronic portfolio that is both a multimedia container for student work and a tool to support key learning processes have a positive impact on the literacy practices and self-regulated learning skills of students? This article presents the findings of a yearlong study conducted in three Canadian provinces during the 2007-2008 school year…
Descriptors: Portfolios (Background Materials), Achievement Tests, Metacognition, Learning Processes
Danish, Joshua Adam – ProQuest LLC, 2009
Representations such as drawings, graphs, and computer simulations, are central to learning and doing science. Furthermore, ongoing success in science learning requires students to build on the representations and associated practices that they are presumed to have learned throughout their schooling career. Without these practices, students have…
Descriptors: Class Activities, Learning Activities, Interviews, Scientific Concepts
Terwel, Jan; van Oers, Bert; van Dijk, Ivanka; van den Eeden, Pieter – Educational Research and Evaluation, 2009
With regard to transfer, is it better to provide pupils with ready-made representations or is it more effective to scaffold pupils' thinking in the process of generating their own representations with the help of peers and under the guidance of a teacher in a process of guided co-construction? The sample comprises 10 classes and 239 Grade 5…
Descriptors: Control Groups, Mathematics Education, Graphs, Grade 5
Wieland, Kristina – ProQuest LLC, 2010
Students benefit from collaborative learning activities, but they do not automatically reach desired learning outcomes when working together (Fischer, Kollar, Mandl, & Haake, 2007; King, 2007). Learners need instructional support to increase the quality of collaborative processes and individual learning outcomes. The core challenge is to find…
Descriptors: Foreign Countries, Learning Processes, Cooperative Learning, Teaching Methods
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