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Sanetti, Lisa M. Hagermoser; Dobey, Lisa M.; Gallucci, Jennifer – School Psychology International, 2014
Over the past two decades, the role of school psychologists internationally has shifted from a more narrow focus on assessment to a broader emphasis on problem solving and delivering intervention services via consultation. Defining interventions is important for replication and translation of practice. Further, to make valid, data-based decisions…
Descriptors: Psychology, School Psychologists, Problem Solving, Response to Intervention
Sanchez, Jaime; Olivares, Ruby – Computers & Education, 2011
This paper presents the results obtained with the implementation of a series of learning activities based on Mobile Serious Games (MSGs) for the development of problem solving and collaborative skills in Chilean 8th grade students. Three MSGs were developed and played by teams of four students in order to solve problems collaboratively. A…
Descriptors: Foreign Countries, Experimental Groups, Control Groups, Learning Activities
Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2010
This paper reports on a quasi-experimental study comparing a "productive failure" instructional design (Kapur in Cognition and Instruction 26(3):379-424, 2008) with a traditional "lecture and practice" instructional design for a 2-week curricular unit on rate and speed. Seventy-five, 7th-grade mathematics students from a…
Descriptors: Instructional Design, Foreign Countries, Lecture Method, Problem Solving
Yang, Ya-Ting Carolyn – Computers & Education, 2012
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…
Descriptors: Grade 9, Civics, Academic Achievement, Learning Motivation
Zydney, Janet Mannheimer – Computers & Education, 2010
This study investigated the effectiveness of multiple scaffolding tools in helping students understand a complex problem. In order to support students with this task, a multimedia learning environment was developed based on the cognitive flexibility theory (CFT) and scaffolding through computer-based tools. Seventy-nine 10th-grade students in an…
Descriptors: Instructional Design, Program Effectiveness, Educational Environment, Misconceptions
Harskamp, E.; Suhre, C. – Computers & Education, 2007
This paper evaluates the effectiveness of a student controlled computer program for high school mathematics based on instruction principles derived from Schoenfeld's theory of problem solving. The computer program allows students to choose problems and to make use of hints during different episodes of solving problems. Crucial episodes are:…
Descriptors: Program Effectiveness, Learner Controlled Instruction, Research Design, Computer Software