Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
ACM Transactions on Computing… | 1 |
Educational Technology &… | 1 |
International Association for… | 1 |
Journal of Interactive… | 1 |
Technology, Pedagogy and… | 1 |
Author
Charlton, Patricia | 1 |
Drachsler, Hendrik | 1 |
Duval, Erik | 1 |
Hanneghan, Martin | 1 |
Laurillard, Diana | 1 |
Ludi, Stephanie | 1 |
Magoulas, George | 1 |
Manouselis, Nikos | 1 |
Reichlmayr, Tom | 1 |
Tang, Stephen | 1 |
Verbert, Katrien | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 2 |
Collected Works - Proceedings | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Elementary Secondary Education | 5 |
Higher Education | 4 |
Postsecondary Education | 4 |
High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Australia | 2 |
Pennsylvania | 2 |
United Kingdom | 2 |
Asia | 1 |
Brazil | 1 |
California | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
European Union | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Charlton, Patricia; Magoulas, George; Laurillard, Diana – Technology, Pedagogy and Education, 2012
The paper advocates an approach to learning design that considers it as creating digital artefacts that can be extended, modified and used for different purposes. This is realised through an "act becoming artefact" cycle, where users' actions in the authors' software environment, named Learning Designer, are automatically interpreted on…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Software
Verbert, Katrien; Manouselis, Nikos; Drachsler, Hendrik; Duval, Erik – Educational Technology & Society, 2012
In various research areas, the availability of open datasets is considered as key for research and application purposes. These datasets are used as benchmarks to develop new algorithms and to compare them to other algorithms in given settings. Finding such available datasets for experimentation can be a challenging task in technology enhanced…
Descriptors: Foreign Countries, Computer Uses in Education, Information Technology, Open Source Technology
Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education
Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers