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Bowers, Alex J.; Berland, Matthew – Educational Technology Research and Development, 2013
Historically, the relationship between student academic achievement and use of computers for fun and video gaming has been described from a multitude of perspectives, from positive, to negative, to neutral. However, recent research has indicated that computer use and video gaming may be positively associated with achievement, yet these studies…
Descriptors: Academic Achievement, Mathematics Achievement, High School Students, Grade 10
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Singh, Malkeet – Educational Research and Evaluation, 2013
Eliminating inequity in public education is a central goal of the No Child left Behind (NCLB) act. Controlling for 3rd-grade performance, the impact of English language learner (ELL) status, socioeconomic status (SES), and special education (SPED) status on a cohort's reading performance was investigated from elementary to high school through a…
Descriptors: Reading Tests, Educational Assessment, Measurement, Longitudinal Studies
Lazarev, Valeriy; Atienza, Sara; Lai, Garrett; Ma, Boya; Sterling, Laurel – Empirical Education Inc., 2010
A quasi-experimental study designed to provide evidence of the effectiveness of the "Jamestown Reading Navigator" ("JRN") program for students in grades 9-10 was conducted in the Miami Dade Public School District (MDCSD). "Jamestown Reading Navigator" is a reading intervention program developed by McGraw-Hill…
Descriptors: Academic Achievement, Reading Achievement, Program Effectiveness, Intervention